• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Daggers are AWESOME!

Patlin said:
It can also be used to attack an ethereal creature from the material plane, but *not* vice versa.

No, it can't.

Ghost Touch has no interaction with the ethereal plane. It will strike an incorporeal creature, but not an ethereal one.

-Hyp.
 

log in or register to remove this ad

Hypersmurf said:
No, it can't.

Ghost Touch has no interaction with the ethereal plane. It will strike an incorporeal creature, but not an ethereal one.

Demonstrating that if you blather enough on the way to a correct conclusion, it's easy to say something wrong on a side issue. ;) I concede, I was mixed up on that point! However, my main point, that a ghost touch weapon doesn't help avoid the 20% miss chance, is correct. :)

Thanks for the correction, Hyp. I was blending incorporeal, manifesting critters, and purely ethereal critters in my head.
 


That site is awesome. Never realised I wanted to know what an iPhone looks like in a blender. :)

Thanks for the answers as well - realise the answer is 'hidden in plain sight' in the first line of ghost touch. :o
 

The Invisible Blade (C.War) has stupid prerequisites, but in this character's case that's irrelevant, because he's going to enjoy throwing daggers.

Halfling Rogue / Fighter, 25 point buy, Core + C.War
Str 12 (14 -2 racial), Dex 15 (13 +2 racial), Con 14, Int 8, Wis 10, Cha 14
1/ Rogue 1 -- TWF, SA +1d6
2/ Fighter 1 -- Weapon Finesse
3/ Fighter 2 -- Point Blank Shot, Weapon Focus (Dagger)
4/ Rogue 2 -- [Evasion], Dex +1
5/ Rogue 3 -- Far Shot, SA +2d6
There is an error in here, you do not get a feat at 5/ rogue 3. Far shot is important for dagger thrower. Though I guess folks are not so interested in the build because it can only do the IB feint once per round. Of course, if you have Improved Feint. If you can get to the level where you get a Ring of Blinking, then I am not sure the IB is worth it. I am making an arena battle level 10 combatant so having five levels of IB ensures that I get SA damage once per round.
I hate to lost ITWF, Quickdraw or Far Shot before level 10. I think that I will make this a human build.
But will it blend?
 
Last edited:

For giggles...

FtrX/RogY/Shou Disciple5 (OA PrCl), where X and/or Y are the number of levels you need of each particular class to meet the PrCl prereqs, + additional levels in each to get whatever class benefits you like in particular (additional Feats, additional SA damage, whatever).

The Ftr levels get you the Feats you prefer- 2WF? The Combat Reflexes & Deft Opportunist? Weapon Specialization?- while boosting your HD and BAB.

The Rog levels gets you Sneak Attack plus things like Skill Tricks and the like.

Shou Disciple5 lets you FoB with any weapon while wearing armor. At lower levels, you can FoB with a subset of weapons. It has no Monk prereqs, just BAB & Feat prereqs, so its open to any PC.

Choose wisely, and you'll be doing lots and lots of attacks with your little daggers...
 

There is an error in here, you do not get a feat at 5/ rogue 3. Far shot is important for dagger thrower. Though I guess folks are not so interested in the build because it can only do the IB feint once per round. Of course, if you have Improved Feint. If you can get to the level where you get a Ring of Blinking, then I am not sure the IB is worth it. I am making an arena battle level 10 combatant so having five levels of IB ensures that I get SA damage once per round.
I hate to lost ITWF, Quickdraw or Far Shot before level 10. I think that I will make this a human build.
Huh, I wonder what I was thinking when I did that. Yeah, no feat at 5th level for a Halfling. Sorry 'bout that.

IIRC, Invisible Blade gets full Sneak Attack progression and full BAB, so that's nice even if you don't end up using its other class features much.

Cheers, -- N
 

When Invisible Blade first appeared I had a rival npc team trump the PCs with a knife-wielder. They were meant to be recurring foes.

The knife-thrower got a single round to impress them, I was expecting to splatter the mage into unconsciousness: horrible attack rolls saved the wizard, the entire PC team panicked due to the number of knives flying through the air from the invisible dagger chucker.

The wizard with see invisible spotted the hidden enemy, and promptly tagged my anti-hero with hold monster. Game over.

Will saves. Don't leave home without them.
 

Asane

Str 14
Dex 10
Con 14
Int 14
Wis 8
Chr 15+++++

Human. B. True Believer (THARIZDUN)
1. Point Blank Shot
Swashbuckler 3 3. Precise Shot
Intelegence to Damage
Hexblade 2 Hex, Charisma to saves vs magic
Barbarian 1 6. Wpn Focus (DAGGER)
Mad Rage, +10 MV
Pious Templar 1 Mettle
Master Thrower 2 Quick Draw, Evasion, Extra x on crits
9. Brutal Throw (str to thrown hit)
Divine Crusader 10 FORCE DOMAIN (1xp/d reroll any damage)
Specialisation
12. Ranged Weapon Mastery (assuming it counts in melee as well as no overlap or stacking both allowed)
Acid and Electricity Resistance
15. Blade of Force (hits etheral and incorporial + damage = force domain level max 9)
18. Force of Personality

Till 10 full bab, great HP, great saves, mettle, evasion then the fun begins..

6th: MW Dagger: +9 hit, d4+5 damage (rage: d4+7) 19-20/ x2
9th: MW Dagger: +14 hit, d4+5 damage (rage: +16/d4+7) 19-20/ x3
12th: Brings +2 hit and + 4 damage, + spell protections/terrain control/attacks
15th: Brings + 4 damage, and walls of force (no SR).
 

Into the Woods

Remove ads

Top