D&D General DALL·E 3 does amazing D&D art


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How Did You Do On The AI Art Turing Test?

A quote from the website, not mine :



The results are interesting.

I tried to guess and got something like 75% right. I think this would have been easier were the pictures bigger so I could actually see all the detail properly. And what the artist they interview said is spot on. Also, impressionism seems to be effective style for masquerading AI, as it doesn't have much detail or textures that are the most obvious AI signs. Also interestingly one would imagine that chaotic abstract neo-expressionistic line swirlies would be hard to tell apart, but I got them right. Human chaos is different than AI chaos.
 




The idea that someone joined the forum to write this profound and innovative, thought-provoking message about AI images is quite great, actually. I wouldn't expect to see him again, but I'll take on the "slop" aspect of it.

I need a random NPC image of an alchemist stall at a market. The PCs will probably interact with him like 10 minutes, to gather a clue. If ever, since I follow Alexandrian's 3 clues rule, and there is a chance the PCs will never have to interact with him. So basically, I won't invest a lot of time doing an image.

Using AI, I got a good enough result in 19 seconds of generation time, and 30 seconds of prompting. Being generous, I challenge you to do better by using whatever drawing technique you want, in under a grand time of 60 seconds, 11 seconds more than AI. I want a medieval alchemist on a market stall holding a red potion toward the viewer. I'll let you post your result, then I am sure several posters here will submit AI images and compare the results.
 

The idea that someone joined the forum to write this profound and innovative message about AI images is quite great, actually. I wouldn't expect to see him again, but I'll take on the "slop" aspect of it.

I need a random NPC image of an alchemist stall at a market. The PCs will probably interact with him like 10 minutes, to gather a clue. If ever, since I follow Alexandrian's 3 clues rule, and there is a chance the PCs will never have to interact with him. So basically, I won't invest a lot of time doing an image.

Using AI, I got a good enough result in 19 seconds of generation time, and 30 seconds of prompting. Being generous, I challenge you to do better by using whatever drawing technique you want, in under a grand time of 60 seconds, 11 seconds more than AI. I want a medieval alchemist on a market stall holding a red potion toward the viewer. I'll let you post your result, then will get AI images and compare the results.
That it is convenient doesn't make it ethical though. Albeit this hardly is an unique case for ethics being sacrificed for convenience; our society is basically built on such.
 

PineappleSoup

Villager
The idea that someone joined the forum to write this profound and innovative, thought-provoking message about AI images is quite great, actually. I wouldn't expect to see him again, but I'll take on the "slop" aspect of it.

I need a random NPC image of an alchemist stall at a market. The PCs will probably interact with him like 10 minutes, to gather a clue. If ever, since I follow Alexandrian's 3 clues rule, and there is a chance the PCs will never have to interact with him. So basically, I won't invest a lot of time doing an image.

Using AI, I got a good enough result in 19 seconds of generation time, and 30 seconds of prompting. Being generous, I challenge you to do better by using whatever drawing technique you want, in under a grand time of 60 seconds, 11 seconds more than AI. I want a medieval alchemist on a market stall holding a red potion toward the viewer. I'll let you post your result, then I am sure several posters here will submit AI images and compare the results.
the difference isn't how it looks, the difference is one is made my a human and the other is generated using artwork stolen from artists to train ai and the use of ai in general is incredibly destructive not only to real human artists but the environment as well. hope this helps!
 

That it is convenient doesn't make it ethical though.

I was responding to the statement that AI images were of a rubbish quality. I wasn't engaging the morality of it.

BTW, I always found it strange that there are people saying at the same time that AI images are rubbish AND that they outcompete artists. I'd say that it's because AI images are good enough that they can affect anyone. In my use case, if the image I can generate were actively bad, I would do as I did before the advent of relatively good generative images, I wouldn't use images in my games. It's only because AI images became of a sufficent quality that I changed my behaviour. I'd presume that people who were regularly hiring people for drawing Random NPC #43 also didn't stop because AI was producing rubbish images, but because AI started to produce good enough images for their needs.

Albeit this hardly is an unique case for ethics being sacrificed for convenience; our society is basically built on such.

There are other threads where ethics of AI was discussed, I'd suggest you open one distinct from this one (whose theme is sharing AI images with RPG themes) if you want to discuss it, in order not to derail this one, which is already 500+ pages strong.

I often feels that "ethical" is used as a substitute for "what I like" and unethical for "what I dislike", though, instead of some deep reflection on the moral system as a basis of actions. You stance of admitting that you find our society's fundations to be unethical, yet accept to live within the society, is departing from this trend (where people propose an ethical system that often happen to miraculously condone what they do and condemn what others do).
 
Last edited:

Umbran

Mod Squad
Staff member
Supporter
commission a real artist or learn to make your own art instead of being a talentless loser.

Mod Note:

Look, I'm not a big fan of using AI art for published works myself, but I'm going to have to ask you to back off from being personally insulting. Rule #1 of the site: Keep it civil.
 

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