D&D General DALL·E 3 does amazing D&D art

So, I've been playing with Qwen a few times and it is really an interesting model. The image above has some obvious problems. I wanted to correct them.

So, I prompted:
...
Now the composition of the scene is much closer to what I have in mind.
Interesting! How much would it destroy a 4070ti Super, do you think? :P
 

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Hum...

It takes the whole memory of a 4090 (23.8 GB peak usage on my card), BUT there are quantized versions of the model that are less precise in editing but are satisfying for those who report about them, running using NF4 quantization. It could take around 2 minutes to make an edit, though -- still quicker than learning to draw in my case
:)
 

It takes the whole memory of a 4090 (23.8 GB peak usage on my card), BUT there are quantized versions of the model that are less precise in editing but are satisfying for those who report about them, running using NF4 quantization. It could take around 2 minutes to make an edit, though -- still quicker than learning to draw in my case
:)
Cool, I'll have to check out those quantized versions. Thanks!
 

Slavic Girl Picking Mushrooms

Generated for Free on the CharGen Fantasy RPG Generator.

Prompt: young Slavic woman adjusts her kerchief in dawn mist, linen blouse embroidered in red-black stitches. She carries a basket of mushrooms, unaware of faint glowing eyes in the birches behind her. Sunlight breaks through fog, dust motes swirling. Stylized fantasy illustration, candid, tranquil yet uncanny.

Art Style: Stylized Fantasy Illustration

Model: Seedream 3.1

Image & Generator: Fantasy Character Art | Free AI Fantasy Generator | CharGen

1755845199652.png
 

Cheers!

Generated for Free on the CharGen Fantasy RPG Generator

Prompt:
A mesmerizingly alluring Drow Elf Sorceress, with smooth obsidian skin, flowing silver-white hair, and glowing violet eyes. She wears a revealing midnight-blue gown with intricate spiderweb lace and a plunging neckline, accentuated by silver jewellery. Seated on a velvet chaise in a candlelit underdark tavern, she holds a crystal goblet of glowing elven wine, her lips curled into a knowing smile. The lavish textures of silk and shadow emphasise her dangerous elegance and intoxicating allure.

Model: Seedream 3.1 (Dreamina?)

Art Style: Painterly Fantasy Portrait

Generator & Image Link:
1756816438349.png
 

While I'll resume my endeavour to illustrate every wizard spell, I've been playing with newer models recently. The prompt following is becoming great.

What I wanted:

A dense tropical jungle clearing at night, under a bright full moon high in the sky, perfectly round and slightly off-center in the composition. The moonlight is silver-white and creates sharp highlights on wet leaves, moss, and stone, casting long, precise shadows. The scene is framed by enormous jungle trees with gnarled, twisted trunks, each covered in thick moss and vines that hang downward like curtains, partially obscuring the view. The tree roots are massive and snake across the ground, lifting stones and cracking the ancient pavement beneath. The ground is uneven, covered with layers of fallen leaves, patches of mud, and puddles of stagnant water reflecting the moon. In the foreground, close to the viewer, there is a broken stone idol lying on its side, half-buried in mud. Its face is cracked, with glowing blue moss sprouting from the fractures. Tiny insects crawl across it, their bodies glistening.

The midground is dominated by the temple ruins: several crumbling stone columns arranged in a rough circle, some still upright, others broken and lying in pieces. Each column is carved with intricate bas-reliefs showing stylized warriors, serpents, and forgotten deities, their details worn by centuries of erosion but still faintly visible. The temple entrance stands in the center: a rectangular doorway flanked by two enormous statues of humanoid guardians, both chipped and headless, their torsos covered with vines. The stone lintel is cracked in the middle, and a large section has collapsed inward, leaving rubble around the threshold. The floor leading to the entrance is made of large, weathered flagstones, many dislodged or tilted at odd angles, with roots pushing up through them.

Ghostly apparitions drift among the ruins. There are at least twenty, each semi-transparent and softly glowing, their pale blue light contrasting with the cold silver of the moon. Some are standing still, staring outward with hollow eyes, others float slowly across the ground. Their shapes are humanoid but indistinct — ragged clothing, long hair moving as if underwater. A few kneel near the broken columns, as if mourning. Their faint glow illuminates nearby surfaces: moss glows softly, puddles shimmer with light, and the edges of stone carvings catch a blue reflection.

Scattered around the clearing are dozens of skulls and bones, partially buried under leaves. Some are human-like, others belong to animals: elongated jaws, broken tusks, ribs sticking out from the earth. Broken pottery shards lie nearby, their painted surfaces faded but still showing geometric patterns. A rusted ceremonial spear leans against a toppled column, its metal head corroded, shaft cracked and covered in lichen.

Small details fill the scene: fireflies hover over the pools of water, each one a tiny point of warm yellow light, contrasting with the blue glow of the spirits. Frogs sit on mossy rocks, their skin shiny and wet. A snake coils around one of the roots, its scales reflecting faint moonlight. Near the far right of the clearing, a collapsed stone staircase descends into darkness, its steps slick with moss, hinting at deeper chambers below.

The background beyond the ruins is a wall of dense jungle: towering trees, ferns, and giant leaves overlapping to create a dark, nearly black silhouette. The sky is clear, revealing dozens of stars scattered around the bright moon. Thin mist clings to the ground near the far edges of the clearing, slightly obscuring some of the bones and stones.

Textures are meticulously detailed: the stones are rough, pitted, covered in moss and faint cracks. The vines are thick, with visible veins and wet surfaces catching highlights. Leaves have jagged edges and droplets of water. The ghosts’ light is slightly diffused, creating a faint glow on the fog and a subtle halo effect. Shadows are sharp near the foreground and softer in the background, creating depth and a three-dimensional feel. The overall composition is balanced: heavy detail in the foreground with the broken idol, leading the viewer’s eye through the central columns to the glowing spirits and then up to the moon.

Perspective is slightly low, as if the viewer is crouching or standing at the edge of the clearing, giving the scene a sense of discovery. Depth of field is deep, everything is in sharp focus, from the closest leaves to the distant stars. Colors are dominated by cool tones: silver moonlight, blue ghost light, deep greens of the jungle, gray-brown stones, and occasional warm yellows from the fireflies. The rendering should be hyper-realistic, with cinematic lighting and high resolution, showing every surface texture in extreme detail.


What I got (I bolded the part of the prompt that were left out):


1758285280867.png


We're getting there with local models. The above was generated with Hunyuan 2.1 and refined with Qwen.
 


While I'll resume my endeavour to illustrate every wizard spell, I've been playing with newer models recently. The prompt following is becoming great.

What I wanted:
Wow, that is a prompt and a half! That it could parse it overall is wild. Even if it missed some bits, seems like a bit of inpainting with more specific prompting for just that region would get it to where you want to be. Again, wild.
 

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