One of the biggest surprises I've experienced with 3.5 is the impact of the change to damage reduction. In my initial experiences, (up through 9th level) it is a really significant change.
First, it should be noted that the impact of haste has already given a significant advantage back to the bad guys: slowing down the potent offensive firepower of the party (who typically outnumber the BBEG's).
So, now an opponent with DR 10/magic and good is no pushover, surviving 3 to 4 rounds against a party of four. I was surprised to see the Rakshassa's DR 15/piercing and good. Woof! That is not at all easy to overcome. Even if one person has what's called for, the reduction of the whole party's ability is a significant. In combination with the 27 SR (vs. a 10th level party), things get real deadly. He's not unbeatable, but he's very tough.
So, here's the latest. One of the players in my campaign is considering completely retooling his dual-wielding character (either fighter/rogue or possibly fighter/whirling dervish) into a two-handed greatsword wielding fighter, BECAUSE OF DR. He knows that with all the undead, fiends, constructs, and magical beasts that the party will fight (and has fought) from 7th on up, he wants to be able to work around DR, and not feel like his "off-hand" shots are completely ineffective.
Has anyone else experienced this? What have you done?
Is this justified? Did 3.5Ed overcorrect?
What is my party possibly missing to help overcome DR for things like "and good" or "and cold iron" or "and adamantine"?
First, it should be noted that the impact of haste has already given a significant advantage back to the bad guys: slowing down the potent offensive firepower of the party (who typically outnumber the BBEG's).
So, now an opponent with DR 10/magic and good is no pushover, surviving 3 to 4 rounds against a party of four. I was surprised to see the Rakshassa's DR 15/piercing and good. Woof! That is not at all easy to overcome. Even if one person has what's called for, the reduction of the whole party's ability is a significant. In combination with the 27 SR (vs. a 10th level party), things get real deadly. He's not unbeatable, but he's very tough.
So, here's the latest. One of the players in my campaign is considering completely retooling his dual-wielding character (either fighter/rogue or possibly fighter/whirling dervish) into a two-handed greatsword wielding fighter, BECAUSE OF DR. He knows that with all the undead, fiends, constructs, and magical beasts that the party will fight (and has fought) from 7th on up, he wants to be able to work around DR, and not feel like his "off-hand" shots are completely ineffective.
Has anyone else experienced this? What have you done?
Is this justified? Did 3.5Ed overcorrect?
What is my party possibly missing to help overcome DR for things like "and good" or "and cold iron" or "and adamantine"?