Sadrik
First Post
This was a while back, but I recall the DR of a Warforged stopping psychic and poison damage. That tidbit has been in the back of my mind and it led me down the road to: what damage types should exist?
Here is my list of damage types:
Trauma/internal/poison/starvation/thirst/energy drain --> (con damage)
Psychic/mental --> (lethal or non-lethal???)
Fire/heat/lightning/lava/radiation/sun/positive energy --> (lethal)
Cold/negative energy/void/outer space --> (lethal)
Physical/force/sonic/earth/acid/falling --> (lethal)
Stun/air/water/suffocation --> (non-lethal)
I would also include a burning condition. Use the burning condition to take care of all of the cases where damage will occur over and over- Acid, catch on fire, and possibly poison.
I would also define paralysis as dex 0 not frozen in space
Here is my list of damage types:
Trauma/internal/poison/starvation/thirst/energy drain --> (con damage)
Psychic/mental --> (lethal or non-lethal???)
Fire/heat/lightning/lava/radiation/sun/positive energy --> (lethal)
Cold/negative energy/void/outer space --> (lethal)
Physical/force/sonic/earth/acid/falling --> (lethal)
Stun/air/water/suffocation --> (non-lethal)
I would also include a burning condition. Use the burning condition to take care of all of the cases where damage will occur over and over- Acid, catch on fire, and possibly poison.
I would also define paralysis as dex 0 not frozen in space
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