Rashak Mani
First Post
My DM last session put a creature that had acid blood and the paladins longsword took 3 hitpoints of damage. Later on I attacked one of these creatures also and my Warhammer took 4 points of damage. A warhammer has 25 hitpoints so im not very worried, but a long sword has only 8 hitpoints, and the paladin is quite worried about his +1 Holy longsword.
The question is, what are the rules for fixing weapons that are not broken, only damaged ? I know that if a weapon is broken it costs 1-quarter of the base price to fix, but I only want to fix those 3 hit points of damage on his longsword.
How can I fix it ? What the rules (cost, time, xp, etc) ? What is the cheapest was to fix it ? Are there any spells that could fix it ?
All info would be nice, including house rules any DMs around here have if there are no rules for this.
Its a Forgotten Realms campaign and my character has the Craft Arms & Armor feat.
The question is, what are the rules for fixing weapons that are not broken, only damaged ? I know that if a weapon is broken it costs 1-quarter of the base price to fix, but I only want to fix those 3 hit points of damage on his longsword.
How can I fix it ? What the rules (cost, time, xp, etc) ? What is the cheapest was to fix it ? Are there any spells that could fix it ?
All info would be nice, including house rules any DMs around here have if there are no rules for this.
Its a Forgotten Realms campaign and my character has the Craft Arms & Armor feat.