Nisarg said:
But no one, not me and not Ryan, are suggesting that. No one. Only the people who have a knee-jerk anti-establishment reaction suggest that we do. What Ryan was proposing was that it be only one factor, not that "the best selling product wins".
Nor did I say that you and Dancey are saying that the best-selling product should win. But you are doing exactly what you are denying. Based on what you have said, you and Dancey are clearly of the opinion that high sales implies award-worthy quality and that's not necessarily the case. It might indicate that it's not cut-out bin quality, but that's all that can really be inferred from high sales.
Nisarg said:
The problem with this point of view, other than the base assumption that sales would be the "only" or even most important factor (it would not, at least not under Ryan's proposal), is twofold:
1. Making a point of being anti-sales almost guarantees that there will be an inherent bias against the best selling games.. it leads to the mentality that "if it sells well it can't be "art" ". So high-selling games actually end up excluded.
The point isn't being anti-sales. It shouldn't take sales into account at all. Any set of criteria that doesn't include sales figures doesn't have to be anti-sales in the sense that high sales disqualifies the product for consideration. The products should be considered within themselves and not how well they raked in the cash.
Nisarg said:
2. The basic assumption, combined with point #1 above mean that the awards become a marginalized event, totally out of touch with the gaming public. The average gamer thinks that (let's say) the "Guide to the Outer Planes" (which sold, let's say, 8000 copies) is a prize-worthy book, but instead the judges end up giving it to "le monde de les petites pommes de terre" by R. Bumquist Unknownguy that sold 8 copies and that reluctantly. It means the awards become irrelevant to the gaming public by completely ignoring the gaming public's taste. Which is why we have thousands of posts on this thread saying "why should i care about GAMA"?
And if "le monde de les petites pommes de terre" is an awesome game, better than the big sellers, but from a company that couldn't afford to print many copies doesn't it deserve to be recognized by somebody? Darn straight it does. I look at the Origins awards to find interesting games that I might have overlooked. So what if Guide to the Outer Planes is prize worthy? World of Little Potatoes might be as well. Why should the little guy get cut out at the expense of the big guy?
Like I said, if there are systematic biases in the selection process, there should be changes made to remove them. Another bias, in favor of larger companies with larger sales, shouldn't be added to the mix.
Nisarg said:
Origins has to decide whether it wants to be the Oscars of the gaming world, or if it wants to be the East Hoboken Independant Filmfest of the gaming world. It can't claim to be the foremost gaming awards ceremony if it willfully rejects giving awards to the foremost games, the ones people actually play. It may even be too late, in many ways the ENnies are becoming what Origins always claimed to be and almost never was.
Nisarg
Notice also that the Oscars aren't based on sales either and the Academy sometimes gets very strongly criticized when it does seem to respond to sales. Sometimes the two things happen to mix: high sales and quality. But not always.
Quality awards shouldn't reflect what's popular in the current gaming market. They should reflect what's GOOD in the gaming market. If the Origins categories are capturing that any more, they can and should be changed. But that's a far cry from rewarding high sales with awards for quality.