Flexor the Mighty!
18/100 Strength!
Oh a New Kids on the Block fan are we?Grazzt said:Settle down Beavis.![]()
Oh a New Kids on the Block fan are we?Grazzt said:Settle down Beavis.![]()
Joshua Dyal said:Slightly O-T... I've been googling for that article for a while now without success; does anyone have a link to it?
My google-fu is strong. I searched for "dancey tsr hear" (remembering that Dancey said WotC was dying because it refused to hear its customers) and this was the first link.Joshua Dyal said:Slightly O-T... I've been googling for that article for a while now without success; does anyone have a link to it?
It use to be in the ENWorld Articles and Interviews section but it seems to have disappeared from there.The Sigil said:My google-fu is strong. I searched for "dancey tsr hear" (remembering that Dancey said WotC was dying because it refused to hear its customers) and this was the first link.
http://www.atlasofadventure.com/Archive/TSR1997Buyout.asp
I'll give you a clue - you don't have to look very far. Not far at all. One might say you're almost in danger of tripping over it right now...Joshua Dyal said:Slightly O-T... I've been googling for that article for a while now without success; does anyone have a link to it?
Nisarg said:But no one, not me and not Ryan, are suggesting that. No one. Only the people who have a knee-jerk anti-establishment reaction suggest that we do. What Ryan was proposing was that it be only one factor, not that "the best selling product wins".
Nisarg said:The problem with this point of view, other than the base assumption that sales would be the "only" or even most important factor (it would not, at least not under Ryan's proposal), is twofold:
1. Making a point of being anti-sales almost guarantees that there will be an inherent bias against the best selling games.. it leads to the mentality that "if it sells well it can't be "art" ". So high-selling games actually end up excluded.
Nisarg said:2. The basic assumption, combined with point #1 above mean that the awards become a marginalized event, totally out of touch with the gaming public. The average gamer thinks that (let's say) the "Guide to the Outer Planes" (which sold, let's say, 8000 copies) is a prize-worthy book, but instead the judges end up giving it to "le monde de les petites pommes de terre" by R. Bumquist Unknownguy that sold 8 copies and that reluctantly. It means the awards become irrelevant to the gaming public by completely ignoring the gaming public's taste. Which is why we have thousands of posts on this thread saying "why should i care about GAMA"?
Nisarg said:Origins has to decide whether it wants to be the Oscars of the gaming world, or if it wants to be the East Hoboken Independant Filmfest of the gaming world. It can't claim to be the foremost gaming awards ceremony if it willfully rejects giving awards to the foremost games, the ones people actually play. It may even be too late, in many ways the ENnies are becoming what Origins always claimed to be and almost never was.
Nisarg
billd91 said:Nor did I say that you and Dancey are saying that the best-selling product should win. But you are doing exactly what you are denying. Based on what you have said, you and Dancey are clearly of the opinion that high sales implies award-worthy quality and that's not necessarily the case. It might indicate that it's not cut-out bin quality, but that's all that can really be inferred from high sales.
BiggusGeekus said:My understanding of the sales argument was that the awards were to automatically nominate the top sellers while still leaving slots open for other products. The idea was to make sure the top selling products were considered. The percieved problem was that some of the panel members were publishers who were using the awards as an advertising venue for their own products. <snip>
Now, this took place before Nikchick signed onto GAMA (IIRC) and she might have had other ideas (I simply didn't follow it closely enough to know). However, this was Mr. Dancy's solution to the problem of publishers abusing the nomination process.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.