It just have just been a shadow at the edge of the light... Or Prehaps not by the time Colember notices it is to late the ground is not fully solid it has a strange dough like texture to it that slow down moment if not stop you all together. Before Colember has a chance to react to this fact a blinding flash erupts in front of him and the gibbering becomes unbearably loud and seems to be coming from inside your own minds. Slowly dripping through a small hole in the roof a mass of eyes and mouths, oh so many mouths appears, every mouth is screaming something but they all just form one horrendous symphony of madness.
GM:
OK a lot going on here I'll try break it all up.
Colember:currently standing in difficult terrain and needs a dc 10 str check or have speed reduced to 0 and a Dc 13 Dex save or become blinded this save us at disadvantage(see below)
Everyone: Dc 10 wisdom save our bad stuff. You are all still squeezing so disadvantage on attack and dex saves, move at half speed and attacks against you have advantage. Init please anyone above a 4 may act.
Is There a End in sight to this tunnel (like a cavern) or are we rly stuck in this space with this thing?
'Cause depending on how Well Colember does Shildoor would either barrrl through or pull Colember back if he starts Jibbering
You are indeed trapped in the tunnels there is no end in sight from what you can see. Unless some one has a way to widen the tunnel,yes I'm cruel but mouthers are cool and you guys would stomp it in a fair fight.
Squeezing in the middle of the endless tunnel with gibbering beast only feet away, Leonan goes for keeping the monster contained up front. While the area is difficult for them to navigate, there is no reason why enemy should move freely. Intoning the words of magic, very walls of the tunnel respond to the call and the monster is grabbed by the great stony hand coming from the wall.
Leonan easily controls this magic, calling stone from stone wall doesn't really take much energy. He moves a bit back and crouches down to enable those behind him to shoot or move over him more easily.
[sblock=Actions]
Action: Maximilian’s Earthen Grasp - 5sq within 30', hand raises and grabs (STR DC 15 save to avoid) 2d6 dmg and restrain; action crush restrained target for 2d6 (STR DC 15 for half); CT 1 action; conc 1 min
NOTE: this potentially recovers Tides of Chaos, on DMs whim - surge recovers it always
[roll0] vs DC 10
[roll1]
[roll2]
Move: step back if there is space and crouch (or even lie down if necessary)
[/sblock]
OK I'll have deal the saves first then deal with actions once they are all in.
Colember cannot avert his eyes quick enough as a large glob of rust coloured goop flies out the cave exploding in a small flash of light temporarily filling his vision with spots blinding him, he does however avoid getting his boots caught in the dough like ground. The continues gibbering echoing round the cavern takes its toll upon Kaleth and Shavara Kaleth is driven to madness and lashes at out Shavara who finds her self sprinting off randomly. Leonin ffs about to succumb to the madness untill he manages to unleash a controlled burst of his chaotic magic and fends off the madness for now. The
GM:
So Colember is blinded until the mouthers next turn. Vlad make me a basic attack against Shavara and Jm roll me a d6 odds run towards the mouther and odds run away from it up to your maximum movement.