Dark Heresy FOR THE EMPEROR!!! OOC thread - always recruiting, give a shout

Starting package.

SOLD
Axe 20
Bow 10
10 arrows 1
Las pistol 50
Lasgun 75
1 charge pack (one for each) 25 (10+15)
Guard flack armor 300
Street cloths 5
Starting money 71
Total: 557

KEEP
Knife
Collar
One weeks rations

BUY

Mono for knife: 40

Auto gun: 100
Silencer: 10
Red dot sight: 50
Melee attachment: 25
Fire selector: 25
Extra grip: 25
Total: 235

Stub revolver: 40

Flack jacket: 100

Ammo:
Bullets 1/20 (Im buying 6 thrones worth, so 120 bullets, so 4 full clips)
(1 thrones worth for my revolver, so 20)
Dumdum rounds 5/6 (25 thrones for one full clip of 30)
Man stopper bullets (same thing)
Total: 57

Equipment:
Micro bead: 20
Charm: 50

14 left over
 

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... wow. im kicking ass so far, lol. i realise im still a noob and im still getting used to the dice rolling machanic as well as still learning dark heresy, but i think im off to a good start.

... omg, i accsadently added 10 to my attack roll...meaning i rolled a 16. thats 4 hits, right? (hit location, body, body, switch target to secand guy, then arm, head, according to teh multi hit table on pg 190)
 

40 BS + 10 short range +20 Full Autofire -20 Shooting into melee=50, you rolled a 26, -10 (As the +10 was a mistake) = 16. 50-16=34, or 3 degrees of success, so one hit + 3. If you're splitting them evenly between two targets, then yes, and you've got the hit locations correct as well, as far as I can tell.
Nice shootin, Tex, now go edit in another damage roll. :D
I'd also suggest noting in an OOC block how much damage each guard takes to which body parts.
(IE: Guard on left takes two shots to chest for 7 and 11 damage, Guard on right takes shot to Arm for 7, and Head for X), just to make it easier on the GM to know what happened.
 


Smee...

Regarding friendly fire, you can spend a Fate point to survive otherwise fatal damage, right? I thought I read something like that...
 

you can use a fate point to :
Reroll a failed test
Count as having rolled a 10 for init
Add an extra degree of sucess to a test
Instantly recover 1d5 wounds
Recover from being stunned.

you can BURN (Permanently loosing) a fate point to suvive something that would otherwise kill you.
 

you can use a fate point to :
Reroll a failed test
Count as having rolled a 10 for init
Add an extra degree of sucess to a test
Instantly recover 1d5 wounds
Recover from being stunned.

you can BURN (Permanently loosing) a fate point to suvive something that would otherwise kill you.

It's quite a lethal combat system, as we might find out next round. You'll refresh fate points after each combat.
 


Shayuri, sry for advancing without your reply.

Allright, combat nearly over, then some more storybackground, and then the game can begin :)
 

out of curiosity was i hit in my chest or my arm, based on the wounds i took the pilgrim would have either needed to get a 16 for the chest or a 12 for the arm (unless its mono)
 

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