Dark Sun 5e, A minimalist conversion. (full) [OC]

FitzTheRuke

Legend
What are you using for thri-kreen rules? they are clearly stronger than most PC races, and I didn't find a conversion to 5e I was happy with.

No idea. It was a few years ago, I think. He looked like this:

Chtckh'Chtckh (Chick-Chick)
Neutral Thri-Kreen Gladiator Fighter Level 1

AC 15 (No Armour)
HP 13
Hit Dice 1x (1d10+3)

Attacks
Gythka +5 (1d10+3) Reach 10'
Bone Scimitar TWF +5 ea (1d6+3; 1d6)
Longbow +7 (1d8+3) Ranged 150/600
Net +7 Ranged 5/15 Restrained (dc10 Strength check as Action to escape, or destroy AC 10, HP 5)
Claws +5 (1d4+3)

Str 16(+3) Dex 17 (+3) Con 17(+3) Int 14(+2) Wis 16(+3) Cha 13(+1)

Athletics +5
Insight +5
Perception +5 (Passive 15)
Survival +5

Strength Saves +5
Constitution Saves +5

Languages
Common (Tyrian), Thri-Kreen

Race & Class Abilities
Thri-Kreen Torpor: You don't sleep (alert during rests)
Thri-Kreen Carpace: Without armour, your AC is 12+Con Mod (15)
Thri-Kreen Claws: Proficient in a 1d4 finesse unarmed attack
Thri-Kreen Extra Arms: (additional free manipulate object per round)
Fighter 1 Fighting Style: Archery +2 Attack with a Ranged Weapon
Fighter 1 Second Wind: Bonus Action - Regain 1d10 plus Fighter Level in Hit Points. (1 per Short Rest)
Bone Scimitar (x2) (50 coins)
G'thka Spear (5 coins)
Longbow & Quiver (20 arrows) (52 coins)
Net (x4) (4 coins)
Backpack (2 coins)
Mess Kit, Rations (10 days), Waterskin (6 coins)
Climber's Kit (25 coins)
Huntering Trap (5 coins)
Rope (50') (1 coin)
Money Pouch (0 coins)
Escaped Slave & Gladiator, Chick-Chick was taken from his clutch as a hatchling and raised in a Tyrian battle-arena.

Personality: I always face problems head on, a simple, direct approach is the best path to success.
Ideals: Freedom: I will not return to slavery, or allow others to be enslaved.
Bonds: The clutch that I never knew. If I can form bonds, they will be tight.
Flaws: From a history of abuse, I mistrust everyone around me.

... based on those crazy Stats, I'd say we must have rolled them with some scheme or another. I'd be happy to adjust him to point-buy or an array, if you prefer (though I have no idea what his race bumps would look like)
 

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Evilhalfling

Adventurer
@FitzTheRuke - actually that thri-kreen package seems fine.
dark sun stats are always going to be weird. it's cannon!
You will need to bring him in line with what everyone else is using. ThriKreen get +2 Dex, + 1wis
High point buy for stats 31 pts, or an array of 15,14,14,12,12,8
level 2

Plus you get to pick a psionic Talent - a cantrip (at will) or a 1st level psionic spell (1/day)the list is in post 28#

tglassy - Human Preserver
Salthorae - Air cleric
Justincase - Fire Genisi Gladiator
Leatherhead - halfling monk(?) gladiator
Vlad the destroyer - 1/2 elf rogue
FitztheRuke - Thirkreen Gladiator

so that's full, but im not sure if we still have Vlad. We could use 1-2 alternates if new people are interested.

@Salthorae yes the create water spell is restricted. It's a function of the setting.
 
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JustinCase

the magical equivalent to the number zero
For the Wild Talent spell, is it alright if I adjust the Thunderwave to a Fiery Wave, so the same effect but dealing the fire damage instead of thunder damage? That just seems to fit my genasi better...
 



FitzTheRuke

Legend
Actually that thri-kreen package seems fine

It's true that a lot of people will try to get those extra arms to give extra attacks, but that's not very balanced in 5e. I'm happy with being able to hold some weapons while using others!

I've updated him and put him in the RG, but I forgot to add the wild talent, so I'll edit him in a bit.
 

FitzTheRuke

Legend
...Oooh! Expeditious Retreat! There's some good Thri-Kreen Scuttle!

Which causes me to notice - I don't have a speed listed on that character sheet, do you think it would be 30'? I could see it 35', maybe. It's not exactly a powerful race-build. (I wish I knew where it's from). I'm kind of surprised that there's no official Thri-Kreen. I'd actually forgotten that.
 


Evilhalfling

Adventurer
Heat wave and 35' move on a thri-kreen are fine.
weapons have a 50% chance of breaking after a 1 is rolled. this only applies to weapons that should be using iron.
thrown weapons don't break more often, and can usually be recovered.
 

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