Dark Sun Conversion...

Shenron

First Post
So I am working on a Dark Sun conversion for Pathfinder which has became a pain in the arse.

Anyway, I am looking for help on my races...

Half-Giant

Ability Modifiers: +2 Strength, +2 Constitution, -2 Intelligence (Half-Giants are strong and healthy but are dim witted).
Size: Medium
Speed: They have a base speed of 30ft.
Giant’s Blood: Half-Giants count as both Giants and Humans for any effect related to race.
Mountain Folk: +2 bonus to all checks to resist difficult terrain
Stones Endurance: +1 Natural Armor Bonus
Tenacity: Half-Giants receive a +2 bonus to Will Saves
Inborn Power: They gain +1 bonus Power Points at first level regardless if they take a Psionic Class.
Languages: Goliaths begin play speaking Common and Giant. Goliaths with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Gnome, Halfling, Orc, and Terran.

With DM’s Approval: You can replace Stones Endurance with;
Powerful Build: The Half-Giant is considered “large” for the purposes of grapple attacks, swallow whole effects, and other such effects. The Half-Giant can also use weapons that are large.
 

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Muls:

Ability Modifiers: +2 Strength, +2 Dexterity, -2 Charisma (Mul’s are strong and quick but aren’t very friendly)
Size: Medium
Speed: They have a base speed of 30ft.
Dwarven Blood: Mul’s count has both humans and dwarves for any effect related to race.
Hardy: Mul’s gain a +2 racial bonus on saving throws poison, spells, and spell-like abilities.
Tireless: Mul’s only require have has much rest to benefit from the effects of a full rest.
Incredible Natural Healing: Muls heal damage at twice the normal rare and add their Constitution Modifier to all healing effects as bonus hit points healed.
Inborn Power: They gain +1 bonus power point at first level, regardless if they take a Psionic Class.
Languages: Muls begin play speaking Common and Dwarven. Muls with high Intelligence can choose from the following; Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
 

Thri-Keen

Ability Modifiers: +2 Dexterity, +2 Wisdom, -2 Intelligence (Thri-Keen are quick and willful but their alien minds make it hard to relate to human society)
Size: Medium
Speed: They have a base speed of 30ft.
Dark Vision: Thri-Keens of Dark Vision out to 60ft.
Strong Legs: Gain a +2 racial bonus on all Acrobatics Checks
Hard Carapace: +1 bonus to natural armor
Monstrous Build: Thri-Keen posses two pairs of arms, one stronger main pair and a weaker secondary pair. They can take Multiattack, Multiweapon Fighting, Improved Natural Attack, and Improved Natural Armor monster feats. These are not bonus feats but must be purchased separately.
Natural Weapons: They have four claw attacks that deal 1d4.
Languages: Thri-Keen and Common. Thri-Keen with high Intelligence can chose from Draconic, Dwarven, Elven, Giant, Goblin, and Undercommon
 


Ya, the site has down for awhile so I have been using the stuff in Dragon Magazines. What do you think of the work so far?
 

Ya, the site has down for awhile so I have been using the stuff in Dragon Magazines. What do you think of the work so far?
Emphasis mine - well there's your problem right there. Don't look at any of the Dragon stuff. Paladins on Athas. As much as I love Paizo's run of Dragon and Dungeon, that one idea is so fundamentally WRONG that it just makes the whole issue seem unusable.
 


I don't think it mentioned Paladins on Athas, this is back Dragon #319 or something like that. They have all the races for 3.5 statted up and that it what I am using fo rmy conversion work.

I am just trying to get the stuff down so I can run the game. Such as races, etc. I might have to stat up some of the Dragon Kings down the road. I think I am going to use the Jabberwock as the Dragon of Tyr (I do believe that would be epic).

Anyway, I would really like some feed back as far as balance goes, etc. I only have two races to go and I want to be able to hammer out the ones I have already done first.

Quick question as well, I am unable to get my hands on Psionics Unleashed and I might have to drop Expanded Psionics into the mix, how bad would that be?
 


Thank you for the help. That means a lot.

Oh, thank you so much. I have made a lot of progress. I have left some things out of the write up for Thri-Keen because they seemed to have a little to much.

But I have added the Shardmind fron 4th ed. as well as I plan on adding those purple lizard folk. I forget what they are called.

Then I am not sure where to go next with it, maybe new weapons? rules changes? Not to sure.
 
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