Call of the Sunspawn
Conjuration [Light, Fear]
Level: Clr 8, Sun 8
Components: V, S, DF
Casting Time: Full Round action
Range: Long (400 ft + 40 ft/level)
Area: 240-ft. radius
Duration: 10 min/level (D)
Saving Throw: Will Partial
Spell Resistance: No
Call of the Sunspawn causes a 240-ft. radius area to erupt with natural sunlight from above, dim light extends for an additional 240-ft radius beyond that. Creatures that take penalties or suffer negative affects of sunlight also take them within the 240-ft. radius of this spell. This spell is natural sunlight for the purposes of creatures that are damaged or destroyed by bright light.
Call of the Sunspawn begins with the loud roar of a lion and the following round the sky erupts with Sunlight. Upon hearing the roar undead creatures and creatures affected by sunlight or ultraviolet light within the area of affect must make a Will saving throw or be affected as if by Fear for d4+1 rounds. This includes creatures normally immune to mind-affecting spells.
Call of the Sunspawn counters or dispels any darkness spell below 9th level.