Darkness


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The "problem" is, that if you are in a dark cavern (pitch black dark), and you cast Darkness, that you can see better afterwards. ;)

Bye
Thanee
 

Prothall said:
...well, projecting darkness.

The problem I have with the new Darkness spells is, that they are not actually projecting darkness as before. They are projecting light, but likewise stop other lights from working.

This leads to situations like the one described above, that you can actually use a Darkness spell to see something that you otherwise cannot see, because it is, well, dark.

Bye
Thanee
 

I can see why the idea of the spell making things brighter got started but I think it is an absurd interpretation that isn't really supported by any other aspect of the spell (including the name). In fact, its descriptor [Darkness] indicates that it cannot make anything brighter. In order to make something brighter, it would need the [Light] descriptor.

IMHO, there is no fix needed on this spell unless you rule's lawyer it with a "strict interpretation" of the wording. There is no verb for what darkness does (illumination is based on illuminate which is what light does), since strictly speaking darkness isn't a thing and can't do anything. The word illumination was chosen but perhaps "emanation" should have been chosen.

DC
 
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The spell works like an old mail i have seen once, that there is no light, there is darkness, lightbulbs and lanterns, also firek, all work like drkness suckign devices... And I agree that the spell does not support the idea of areas getting brighter, it is a bad read of the spell, in my opinion, it mroe or less shrouds an area with some degree of darkness that either overlaps the real lighting or is not influent because the area is already worse than it can make...

Anyway, your idea is good, although that is exaclty how I think the spell actually works. ;)
 

Heh. As I said, if that is how the spell is meant to work (not that this was impossible to write in the spell's description ;)), then everything is alright to me.

Bye
Thanee
 

I thought I had heard somewhere that it wasn't supposed to make anything lighter too, but I can't thing where.

BTW, does anyone know what was wrong with the 3.0 darkness that they felt the need to change it so? I am considering house ruling it back to the 3,0 version (while retaining the 3.5 version as cloak of shadows or some such). Anyone see any issues?


glass.
 

The only issue I see is, that it allows for extremely powerful improved invisibility effects by level 3 (i.e. Darkness + Blindsight).

Bye
Thanee
 

Darkness + Blindsight is one thing. Also, the problem that a misplaced (or well placed) Darkness used to be able to render an entire party virtually worthless. In a dungeon, you're rarely dealing with ranges greater than the area of the spell. This way, it is a hinderance but without the absolute effect.

DC
 

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