Abraxas
Explorer
For the character with LLV, a shadowdancer has to be within the shadowy light so that the viewer can see him. Since there are NO OTHER shadows to hide in, we assume that the shadowdancer can HiPS within 10' of the shadowy light, correct?
Just a note, the following uses colored fonts, depending on your settings it might be hard to see.
No.
This is how I work it.
C = character
L = lightsource
+++ = brightly lit for everyone
+++ = shadowy illumination for those without LLV = brightly lit for CWLLV (character with low light vision)
+++ = darkness for character without LLV = shadowy illumination for CWLLV
SD = shadow dancer
C+++L++++++++++++++++SD++++++++++++++++++++++
or
C+++L+++++++++++++++++++++++++++++SD+++++++++
If there is nothing casting a shadow within 10ft of the SD he can't HiPS - it doesn't matter if the character he is hiding from has LLV or not, it doesn't matter if the character can or can't see clearly to the SD's position, It doesn't matter if the SD is in shadowy illumination or not, it doesn't matter that a character with LLV can see details and color in areas of reduced illumination that a character without LLV can't.
Shadowy illumination is not a shadow.
In the second illustration the SD doesn't have to HiPS from a character without LLV because a character without LLV can't see the SD at all.
Now if we add an object (O) between the lightsource and the SD it casts a shadow (s)
C+++L+++++++++++Oss++SD++++++++++++++++++++++
or
C+++L++++++++++++++++++++++Oss++SD+++++++++++
If this shadow is within 10 ft of the SD she can use HiPS.
I have a question for you, with your interpretation HiPS is harder to use by a character with LLV than a character without. Why would this be?