Nail said:...but as I look out my window, I can see the color of the grass in the shadow. And I'm pretty sure I don't have darkvision.![]()
VorpalStare said:You're just not using your darkvision because you can see normally in broad daylight!![]()
Try the same example at night using a bulls-eye lantern to illuminate the grass.
Brings up another good point. How dark do the shadows need to be to qualify for HiPS? Light reflects off of things and anyplace near a light source, even the shadow of an opaque object, will have some light. The shadow of a shady tree in the middle of a sunlit field is not dark enough, because anyone with ordinary vision can see clearly into it -- i.e. it would not count as concealment for anyone. If someone is holding a torch in an otherwise unlit cavern 1000' across, the light from the torch reaches the other side (It would appear as a point of light there.) but would not prevent someone from hiding at that distance.
Back to the discussion on shadowy illumination.....
Ketjak said:Question for the rules-folks: are we talking "local" shadows (those cast by torches, lanterns, bonfires, trees) or "global" shadows (those cast by the curvature of the planet, or several tons of rock serving as the dungeon ceiling)? I suspect the former.
Does HiPS work in total darkness? Based on my above opinion, I suspect not.
Nail said:For those of you with Shadowdancers in your group: Has determining where shadows are really been a problem? Why not just "arm wave it"? A simple binary solution should do.
Aluvial said:I say that PC2 has Cover from the light source, but is in the area of illuminations. Notice how you has to specify where exactly the light source was. Whose to say where it is during the game. All I know is that it is in a specific square. This is where we start to differ. I say that both PC1 and PC2 are moving, the torch is moving, and so is the shadow cast by PC1 in PC2's direction. That's why you don't account for that, and you account for the light source itself and the area of effect it has.
Pinotage said:Oh, and I agree, total darkness does not count for HiPS purposes. Besides, it's kinda mute since you have total concealment and can hide normally in any case.![]()
ThirdWizard said:It actually makes a difference. If total darkness doesn't count as shadow, then you can't HiPS and people with Darkvision will foil your hiding, since you don't have concealment from them in total darkness. If HiPS does work in total darkness, then you can use it and others' vision won't matter.