FireLance
Legend
Why bother? The heads down will be enough of a clue.Ya, but the DM better be sure and giver everyone a heads up on that house rule before play starts![]()
Why bother? The heads down will be enough of a clue.Ya, but the DM better be sure and giver everyone a heads up on that house rule before play starts![]()
Don't get sick of it; just follow the campaign element/thread to its logical conclusion. I.e. as news of the character's weapon spreads, every baddass in the world will be after a piece of the action.
Everybody wants a vorpal weapon. It'll be more trouble than it's worth.
We have now 11th level AD&D party. For a long time another warrior (npc one actually) has had vorpal great axe (or whatever that two-hand axe is called in AD&D). It has been funny surprise at time, even if dm uses the most broken (IMO) rules for warrior types, I don''t even know what book he gets some of them. Like weapon spesialization that rises sword damage to d20. Is there rule like that somewhere or did he just make it up?
He might be using Players Option: Combat & Tactics rules for uberspecialization, but I don't recall exactly how they work. I think- I think- one of the high levels of mastery gave a die size increase to your weapon attacks, but wouldn't swear to it.
One of my friend has a good house rule to avoid problems with Vorpal Sword : on a fumble you behead yourself.
I can garanty that fighters tend to think twice before using their vorpal sword !!
With this ruling, yo ucan't get sick of vorpal swords.