DCC #28: Into the Wilds...Anybody Run/Play It?


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Prince of Happiness said:
I was wondering if anybody here has run it as a campaign starter. Get any good mileage out of it? Any...issues in the module?

Well, I can't comment on either of those things, but I can say how I admire the product. It's tear-enducing homage to, and a 'reimaging' of, "Keep on the Borderlands" is wonderfully obvious. It gives a keep, local campaign setting, and groups of related caves/dungeons in a nearby mountain range. The maps seem right out of 1983, and the artwork in some cases are dangerously close to the actually lifting of art from some of the original basic modules. I enjoyed leafing through it. Unfortunately I haven't given it a good, full read but hope to do so over the weekend. Were you considering using it soon?

-DM Jeff
 

DM_Jeff said:
Well, I can't comment on either of those things, but I can say how I admire the product. It's tear-enducing homage to, and a 'reimaging' of, "Keep on the Borderlands" is wonderfully obvious. It gives a keep, local campaign setting, and groups of related caves/dungeons in a nearby mountain range. The maps seem right out of 1983, and the artwork in some cases are dangerously close to the actually lifting of art from some of the original basic modules. I enjoyed leafing through it. Unfortunately I haven't given it a good, full read but hope to do so over the weekend. Were you considering using it soon?

-DM Jeff

I caught the KotBL vibe going on too, but not nearly as completely random as the Caves of Chaos.
 


I'm currently prepping it as a campaign starter - I've combined it with another DCC module, the $2 "Transmuter's Last Touch". I'm planning on playing off the goblin factions in "Into the Wilds" against the kobold tribe in "Last Touch", with the outpost of Wildsgate (and the player characters) right in the middle of the action. I figure that way I can add some more roleplaying dimensions to both adventures, rather than just making them straight dungeon crawls.

Both "Into the Wilds" and "Transmuter's Last Touch" are very well written - both backstories make sense, the tactics presented for the monsters are logical and quite sound, and there's enough adventure seeds in each to kickstart a full-blown campaign. As soon as I get my own campaign started, I'll post how my mish-mashed amalgamation of the two adventures pans out. :)
 

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