DCC #7 The Secret of Smuggler's Cave - IC

Leif

Adventurer
Caramir Thistledown, Elf Urban Druid5

Caramir, with his longsword at the ready, continues to follow Nurkaz.

[sblock=Stat Block, Caramir]
Caramir Thistledown
Elf Urban Druid 5

S 12 +1; D 16 +3; C 11 +0; I 13 +1; W 16 +3; C 12 +1;

HP=32
AC:23; FF:19; T:15

Init +5
BAB=+3
+1 Longsword, Att = +5, for 1-8+2 hp damage
Sickle, Att = +4, for 1-6+1 hp damage -- spec att = trip

+2 Magical Hide Armor
Hvy Wdn Shield
Brooch of Shielding (101) [-__]
+1 Magical Longsword
Everburning Torch
25 Goodberries [-___]

SPELLS PREPARED
L0[4]: Flare, Guidance, Detect Magic, Resistance
L1[4]: Cure Light Wounds, Cure Light Wounds, Etangle, Jump
L2[3]: Bull's Strength, Resist Energy, Restoration - Lesser
L3[2]: Cure Moderate Wounds, Protection From Energy
[/sblock]
 
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HolyMan

Thy wounds are healed!
The group enters the room but sees no one inside the long room that is mostly open to the sky.

This chamber appears to be an immense dining hall. To the west is a trio of doors. On the east and north walls are huge stone fireplaces, the former quite damaged. A massive oak table top lies smashed amongst the dirty floor.

Suddenly the table top shifts and a pair of ten foot long insects appear. They scuttle forward, their huge menacing claws snapping in anticipation. As they close, each arches its stinger over its back.
[sblock=Status]
Code:
[U]Character       AC  HP  InHand/Condition[/U]
Nurkaz          20  52  none/none
Iago            19  45  b.sword/none
Caramir         23  32  l.sword/none
Jadinir         19  50  flail/none
Fëanáro         20  47  l.bow/none
Scorpion(papa)  16  37  claws/none
Scorpion(mama)  16  37  claws/none
[/sblock]

OCC: Roll INIT if you beat the INIT's below please post up an action.
 

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Leif

Adventurer
Caramir Thistledown, Elf Urban Druid5

Caramir, even though his longsword was already drawn, is somewhat slow to react in the face of this new and creepy threat.

[sblock=Stat Block, Caramir]
Caramir Thistledown
Elf Urban Druid 5

S 12 +1; D 16 +3; C 11 +0; I 13 +1; W 16 +3; C 12 +1;

HP=32
AC:23; FF:19; T:15

Init +5
BAB=+3
+1 Longsword, Att = +5, for 1-8+2 hp damage
Sickle, Att = +4, for 1-6+1 hp damage -- spec att = trip

+2 Magical Hide Armor
Hvy Wdn Shield
Brooch of Shielding (101) [-__]
+1 Magical Longsword
Everburning Torch
25 Goodberries [-___]

SPELLS PREPARED
L0[4]: Flare, Guidance, Detect Magic, Resistance
L1[4]: Cure Light Wounds, Cure Light Wounds, Etangle, Jump
L2[3]: Bull's Strength, Resist Energy, Restoration - Lesser
L3[2]: Cure Moderate Wounds, Protection From Energy
[/sblock]
 



Herobizkit

Adventurer
Jadinir grits his teeth. "Maybe not, Iago, but they die like everything else."

OOC: I don't know which map icon is mine. *sheepish grin*

 
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HolyMan

Thy wounds are healed!
Fëanáro let's two arrows quickly fly from his bow. They pass over the heads of Nurkaz and Caramir and head straight towards the "papa" scorpion.

OCC: Will be rolling those as soon as I figure them out. HB your character is the barbarian bard looking one at 13-BB and your character is up.
 

Herobizkit

Adventurer
Jadinir sprints ahead of the group, preparing to face one or both creatures.

"Watch those arrows, Feanaro!" he says jovially.

OOC: Move to AA-9, Ready Flail to Flail when in range of Flailing.
 


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