DCC #7 The Secret of Smuggler's Cave - IC

HolyMan

Thy wounds are healed!
Bravely Jadinir moves towards the front of the group, as an arrow strikes the lead scorpion. It screeches in pain and takes a small step back.

The other moves foward over the broken table and rubble. It bears down on Jadinir who is to far away to use his flail. The creature raises it's tail high, and sunlight reflects of the sharp tip, just before it drives the tail down before it. It falls into the floor right in front of the warrior-bard kicking up dust and rubble.

[sblock=Status]
Now posted in INIT order
Code:
Character       AC  HP  InHand/Condition
Fëanáro         20  47  l.bow/none
Jadinir         19  50  flail/none
Scorpion(mama)  16  37  claws/none
Iago            19  45  b.sword/none
Nurkaz          20  52  none/none
Scorpion(papa)  16  [COLOR=Orange]25[/COLOR]  claws/none
Caramir         23  32  l.sword/none
[/sblock]
[sblock=Actions]
Round 1:
Fëanáro - rapid/deadly shot, 1hit(dmg=12)
Jadinir - move (AA-9), ready action
Mama - move (AA/BB-6/7), attack (miss)
Iago - is up
Nurkaz - none yet
Papa - none yet
Caramir - none yet[/sblock]
 
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Mark Chance

Boingy! Boingy!
Iago

Iago rushes to the chamber's western wall and shuffles forward several feet. He hurls his bastard sword at the injured scorpion. The sword streaks from Iago's hand, cuts through chitin, and then returns to the gnome's grip.

[sblock=Combat Stuff]
Move to X12 then forward to X10.

Attack & Damage Roll: 1d20+7=25, 1d8+1+1d6=9. Hit AC 25 for 9 points of damage, including sneak attack assuming the scorpion is still flat-footed.

If Iago's movement provoked an AoO, his AC is 23. If attacked and not hit, he might use sudden shift.

Hand of the Acolyte: 1/5
[/sblock]
 

HolyMan

Thy wounds are healed!
Nurkaz quickly moves towards the already wounded scorpion in hopes to finish the beast off.The dwarf deftly dodges a swing by the 'mama' scorpion on his way by and ends up on the other side of the rattled and wounded 'papa'.

He brings a meaty fist to bear down on the beast cracking it's carapace with a sickening crunch.

OCC: Caramir is up papa has 11 HP left.
 
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Leif

Adventurer
Caramir Thistledown, Elf Druid5

Caramir steps up to attack the wounded 'papa' scorpion with his enchanted longsword. Unfortunately, his attack is horribly unsuccessful. Caramir now cowers behind his shield from the deadly stngers.

[sblock=Stat Block, Caramir]
Caramir Thistledown
Elf Urban Druid 5

S 12 +1; D 16 +3; C 11 +0; I 13 +1; W 16 +3; C 12 +1;

HP=32
AC:23; FF:19; T:15

Init +5
BAB=+3
+1 Longsword, Att = +5, for 1-8+2 hp damage
Sickle, Att = +4, for 1-6+1 hp damage -- spec att = trip

+2 Magical Hide Armor
Hvy Wdn Shield
Brooch of Shielding (101) [-__]
+1 Magical Longsword
Everburning Torch
25 Goodberries [-___]

SPELLS PREPARED
L0[4]: Flare, Guidance, Detect Magic, Resistance
L1[4]: Cure Light Wounds, Cure Light Wounds, Etangle, Jump
L2[3]: Bull's Strength, Resist Energy, Restoration - Lesser
L3[2]: Cure Moderate Wounds, Protection From Energy
[/sblock]
 

Fenris

Adventurer
"I'll finish this one off my friends, concentrate on the uninjured one!" calls out Nurkaz.


OOC: Referring to Pappa, that is, so hit Mamma, unless you know you guys kill Mamma :)
 
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Scotley

Hero
"Arrows fore!" Calls Fëanáro glibly as he looses another brace of shafts. Both fly true.

OOC: Not sure how I managed to get 8d8 first time out for damage. Will reroll.
 
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HolyMan

Thy wounds are healed!
Caramir moves forward wanting to help the others and suddenly a giant stinger comes flying at him.

The elven druid stops where he is and swings his sword in a wide arc. Using it more to threaten than to harm. But the gaintess scorpion doesn't seem bothered by the threats and attacks the wayward elf. Caramir moves ducks and dodges the pincers and the poisoned tail deftly.

The grossly wounded 'papa' scorpion lashes out as it withers in pain. Nurkaz is takes the blows solidly without flinching, and laughs as the weakened creature has no strength behind them.

Two arrows streak from the doorway and find soft spots in the 'mama' scorpions hide. The creature screeches as it raises a clawed arm menacingly once more.

[sblock=Status]
Now posted in INIT order
Code:
Character       AC  HP  InHand/Condition
Fëanáro         20  47  l.bow/none
Jadinir         19  50  flail/none
Scorpion(mama)  16  [COLOR=Orange]18[/COLOR]  claws/none
Iago            19  45  b.sword/none
[COLOR=White]Nurkaz          20  52  none/none
Scorpion(papa)  16  [/COLOR][COLOR=Orange]2[/COLOR]  claws/none
Caramir         23  32  l.sword/none
[/sblock]
[sblock=Actions]
Round 1:
Fëanáro - rapid/deadly shot, 1hit (dmg=12)
Jadinir - move (AA-9), ready action
Mama - move (AA/BB-6/7), attack (miss)
Iago -move (X-10), attack hit (dmg=9)
Nurkaz - move(X-6), attack hit (dmg=14)
Papa - attack (all miss)
Caramir - move(Z-8), attack (miss)

Round 2:
Fëanáro - rapid/deadly shot, 2hits (dmg=19)
Jadinir - is up
Mama - attack (all miss)
Iago - none yet
Nurkaz - none yet
Papa - none yet
Caramir - none yet[/sblock]
 

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Herobizkit

Adventurer
Jadinir edges forward, then swings his flail in a mighty arc...

OOC: 5' step to AA-8, then standard attack on Mamma.
 
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