Caramir Thistledown, Elf (Urban) Druid5
Caramir casts
Flare on the juvenile scorpion nearest to him and then rushes to smash the dazzled creature. (Young Scorpion's save DC 13.)
[OOC: Just a comment - I don't intend for Caramir to do more than just cast the
Flare spell this round. The part about 'smashing' will follow next, as soon as he is able.
]
[sblock=Stat Block, Caramir]
Caramir Thistledown
Elf Urban Druid 5
S 12 +1; D 16 +3; C 11 +0; I 13 +1; W 16 +3; C 12 +1;
HP=32
AC:23; FF:19; T:15
CMB= +6
CMD= 17
Init +5 [+3 dex, +2 'Warrior of Old' Trait bonus]
BAB=+3
+1 Longsword, Att = +5, for 1-8+2 hp damage
Sickle, Att = +4, for 1-6+1 hp damage -- spec att = trip
FEATS [3]
Dodge [+1AC]
Combat Expertise [trade Att bonus for AC bonus]
Agile Maneuvers [use dex in place of str for CMB]
SKILLS [5 points/level = 25]
Handle Animal [4 ranks, +1 Cha = +5]
Knowledge, Nature [4 ranks, +1 Int, +1 trait = +6]
Ride [2 ranks, +3 Dex = +5]
Sense Motive [5 ranks, +3 Wis =+8]
Survival [10 ranks, +3 Wis =+13]
+2 Magical Hide Armor
Hvy Wdn Shield
Brooch of Shielding (101) [-__]
+1 Magical Longsword
Everburning Torch
25 Goodberries [-___]
SPELLS PREPARED
L0[4]: xFlare, Guidance, Detect Magic, Resistance
L1[4]: Cure Light Wounds, Cure Light Wounds, Entangle, Jump
L2[3]: Bull's Strength, Resist Energy, Restoration - Lesser
L3[2]: Cure Moderate Wounds, Protection From Energy
[/sblock]
OOC: And Caramir is +5 to init, not +3, so his initiative should be 12! (I forgot the Trait bonus when I rolled)