DCC #7 The Secret of Smuggler's Cave - IC

HolyMan

Thy wounds are healed!
OCC: Sorry couldn't get on SUN night.

Entering the northern most door the group finds...

This room was once a trophy area from the numerous stuff and decaying monsters that line the walls. An elaborate stone fireplace sits along the south wall surrounded by a warped and pitted mahogany mantle. Above the mantle is mounted the large head of a black horned lizard. It's tooth maw sitting agape as if roaring.
The group searches the room for clues and treasure but find neither after minutes of searching.

OCC2: Room is cleared.
 

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Leif

Adventurer
Caramir Thistledown, Elf (Urban) Druid5

OOC: How large is the lizard head? Dragon size, perhaps, or smaller?

"Now here is a trophy worthy of a hero's mantelpiece! And much more attractive than she was, as I recall, Jadinir."

[sblock=Stat Block, Caramir]
Caramir Thistledown
Elf Urban Druid 5

S 12 +1; D 16 +3; C 11 +0; I 13 +1; W 16 +3; C 12 +1;

HP=32
AC:23; FF:19; T:15
CMB= +6
CMD= 17

Init +5 [+3 dex, +2 'Warrior of Old' Trait bonus]
BAB=+3
+1 Longsword, Att = +5, for 1-8+2 hp damage
Sickle, Att = +4, for 1-6+1 hp damage -- spec att = trip

FEATS [3]
Dodge [+1AC]
Combat Expertise [trade Att bonus for AC bonus]
Agile Maneuvers [use dex in place of str for CMB]

SKILLS [5 points/level = 25]
Handle Animal [4 ranks, +1 Cha = +5]
Knowledge, Nature [4 ranks, +1 Int, +1 trait = +6]
Ride [2 ranks, +3 Dex = +5]
Sense Motive [5 ranks, +3 Wis =+8]
Survival [10 ranks, +3 Wis =+13]

+2 Magical Hide Armor
Hvy Wdn Shield
Brooch of Shielding (101) [-__]
+1 Magical Longsword
Everburning Torch
25 Goodberries [-___]

SPELLS PREPARED
L0[4]: xFlare, Guidance, Detect Magic, Resistance
L1[4]: Cure Light Wounds, Cure Light Wounds, Entangle, Jump
L2[3]: Bull's Strength, Resist Energy, Restoration - Lesser
L3[2]: Cure Moderate Wounds, Protection From Energy
[/sblock]
 


Mark Chance

Boingy! Boingy!
Iago shrugs. "I feel as if we've been lured away. Those noises were heard when we went into the empty study. Perhaps there's something there that someone -- or something -- doesn't want us to find."
 

Fenris

Adventurer
Iago shrugs. "I feel as if we've been lured away. Those noises were heard when we went into the empty study. Perhaps there's something there that someone -- or something -- doesn't want us to find."


"Then let us go back and try to the other doors from the study before we try the far door"
suggests Nurkaz as he heads back out of the room.
 

Herobizkit

Adventurer
"I'm paid to crush the enemies, not think," Jadinir says casually. "Still, you raise a valid point, friend Iago. Nurkaz, lead the way."
 

Leif

Adventurer
Caramir Thistledown, Elf (Urban) Druid5

"If we have a plan in place, then we should follow the plan without question. I agree with Nurkaz -- to the study!"

[sblock=Stat Block, Caramir]
Caramir Thistledown
Elf Urban Druid 5

S 12 +1; D 16 +3; C 11 +0; I 13 +1; W 16 +3; C 12 +1;

HP=32
AC:23; FF:19; T:15
CMB= +6
CMD= 17

Init +5 [+3 dex, +2 'Warrior of Old' Trait bonus]
BAB=+3
+1 Longsword, Att = +5, for 1-8+2 hp damage
Sickle, Att = +4, for 1-6+1 hp damage -- spec att = trip

FEATS [3]
Dodge [+1AC]
Combat Expertise [trade Att bonus for AC bonus]
Agile Maneuvers [use dex in place of str for CMB]

SKILLS [5 points/level = 25]
Handle Animal [4 ranks, +1 Cha = +5]
Knowledge, Nature [4 ranks, +1 Int, +1 trait = +6]
Ride [2 ranks, +3 Dex = +5]
Sense Motive [5 ranks, +3 Wis =+8]
Survival [10 ranks, +3 Wis =+13]

+2 Magical Hide Armor
Hvy Wdn Shield
Brooch of Shielding (101) [-__]
+1 Magical Longsword
Everburning Torch
25 Goodberries [-___]

SPELLS PREPARED
L0[4]: xFlare, Guidance, Detect Magic, Resistance
L1[4]: Cure Light Wounds, Cure Light Wounds, Entangle, Jump
L2[3]: Bull's Strength, Resist Energy, Restoration - Lesser
L3[2]: Cure Moderate Wounds, Protection From Energy
[/sblock]
 



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