Fenris
Adventurer
[sblock=Nurkaz]
[sblock=Game Info]
Race: Dwarf
Class: Monk (Sacred Mountain)
Level: 5
Alignment: LN
Languages: Common, Dwarf
Deity:[/sblock]
[sblock=Abilities]
STR: 17 (13 pts) lvl increase to 18, gauntlets to 20
DEX: 14 (05 pts)
CON: 12 (02 pts) race to 14
INT: 10 (00 pts)
WIS: 12 (02 pts) race to 14, headband to 16
CHA: 08 (-2 pts) race to 6[/sblock]
[sblock=Combat]
HP: 52 = [8+4d8=32] + 10 (CON) + 5 (Toughness) + 5 (favored class)
AC: 20 = 10 + 3 (WIS) + 1 (class) + 2 (DEX) + 1 (ring) + 1 (dodge) + 2 (Nat)
AC Touch: 20 = 10 + 3 (WIS) + 1 (class) + 2 (DEX) + 1 (ring) + 1 (dodge) + 2 (Nat)
AC Flatfooted: 20 = 10 + 3 (WIS) + 1 (class) + 2 (DEX) + 1 (ring) + 1 (dodge) + 2 (Nat)
INIT: +4 = +2 (DEX) + 2 (misc)
BAB: +3 = +3 (Monk)
CMB: +10 = +5 (STR) + 5 (BAB*) *Monk Level (+2 on grapples= + 12)
CMD: 26 = 10 + 5 (STR) + 2 (DEX) + 5 (BAB*) + 3 (WIS) + 1 (Class) *Monk Level
Fort: +6 = +4 (base) + 2 (CON)
Reflex: +6 = +4 (base) + 2 (DEX)
Will: +7 = +4 (base) + 3 (WILL) +9 vs Enchantments
Speed: 30 ft
Damage Reduction:
Spell Resistance: 10 (5 + CL)
Spell Failure:[/sblock]
[sblock=Weapon Stats]
Unarmed (melee): +9 = +3 (BAB) +5 (STR) +1 (feat)/1d8+5 (B), CRIT 20x2
Unarmed: PA: +8 = +3 (BAB) +5 (STR) +1 (feat) -1 (feat)/1d8+7 (B), CRIT 20x2
Unarmed Flurry : +9/+9 = +3 (BAB) +5 (STR) +1 (feat)/1d8+5 (B), CRIT 20x2
Unarmed Flurry PA: +8/+8 = +3 (BAB) +5 (STR) +1 (feat) -1 (feat)/1d8+7 (B), CRIT 20x2
Shuriken: +5 = +3 (BAB) +2 (DEX)/1d2+5 (P), CRIT 20x2, Range 10'
Shuriken Flurry:+5/+5 = +3 (BAB) +2 (DEX)/1d2+5 (P), CRIT 20x2, Range 10'[/sblock]
[sblock=Racial Traits]
+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet. (see darkvision).
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Craftsman: Dwarves are known for their superior craftsmanship when it comes to metal and stone works. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks that create objects from metal or stone. This racial trait replaces the greed racial trait.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Magic Resistant: Some of the older dwarven clans are particularly resistant to magic. Dwarves with this racial trait gain spell resistance equal to 5 + their character level. This resistance can be lowered for 1 round as a standard action. Dwarves with this racial trait take a –2 penalty on all concentration checks made in relation to arcane spells. This racial trait replaces the hardy racial trait
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon[/sblock]
[sblock=Class Features]
Stunning Fist: DC 15, 5/day
Unarmed Strike
AC Bonus
Flurry of Blows
Iron Monk
Maneuver Training
Still Mind
Fast Movement
Ki Pool (6)
Bastion Stance
Purity of Body
Iron Limb Defense
...[/sblock]
[sblock=Feats & Traits]
Prof. with club, crossbow(light and heavy), dagger, hand axe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear
1st lvl- Ironhide
3rd lvl- Power Attack
5th lvl- Weapon Focus Unarmed
Monk 1st lvl- Dodge
Monk 2nd lvl- Toughness
Monk 2nd lvl-Improved Grapple
Traits:
a)Reactionary (+2 Init)
b)Honored Fist (+1 Ki Pool)
[/sblock]
[sblock=Skills]
Skill Ranks: 20 = [04 (class) + 00 (INT)] x 05 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 05
ACP: -0
Skills:
() = class skill
^ = trained only
[/sblock]
[sblock=Equipment]
Treasure: 473 gp, sp, cp Gems:
Carrying Capacity:
light- 133 lb
medium-266 lb
heavy-400 lb[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 75
Height: 4 ft 3 in
Weight: 162 lb
Hair Color: Black
Eye Color: brown
Skin Color: Olive
Appearance: Nurkuz is a stocky dwarf, his long black hair is pulled back in a tight single braid, while his beard is in two braids each reaching to his chest. Nurkuz is tanned and wear loose light clothing, a rarity for a dwarf. Most noticeable are his hands, which are large and muscular, even for a dwarf, and covered with thick calluses.
Demeanor:[/sblock]
[sblock=Background]Nurkuz was a part of the Stone Fists, a group of dwarves who dedicated their lives to the discipline of becoming Monks of the Sacred Mountain. they celebrate their connection with thier mountain home. They train by striking their fists against pillars of stone. Thousands of years of work have crafted these pillars into careful shapes without tools. Nurkuz was born into this clan. he learned what he could and now seeks more enlightenment and to test his steadfastness in the greater world.[/sblock]
[sblock=Adventure Notes] None yet[/sblock][/sblock]
[sblock=Game Info]
Race: Dwarf
Class: Monk (Sacred Mountain)
Level: 5
Alignment: LN
Languages: Common, Dwarf
Deity:[/sblock]
[sblock=Abilities]
STR: 17 (13 pts) lvl increase to 18, gauntlets to 20
DEX: 14 (05 pts)
CON: 12 (02 pts) race to 14
INT: 10 (00 pts)
WIS: 12 (02 pts) race to 14, headband to 16
CHA: 08 (-2 pts) race to 6[/sblock]
[sblock=Combat]
HP: 52 = [8+4d8=32] + 10 (CON) + 5 (Toughness) + 5 (favored class)
AC: 20 = 10 + 3 (WIS) + 1 (class) + 2 (DEX) + 1 (ring) + 1 (dodge) + 2 (Nat)
AC Touch: 20 = 10 + 3 (WIS) + 1 (class) + 2 (DEX) + 1 (ring) + 1 (dodge) + 2 (Nat)
AC Flatfooted: 20 = 10 + 3 (WIS) + 1 (class) + 2 (DEX) + 1 (ring) + 1 (dodge) + 2 (Nat)
INIT: +4 = +2 (DEX) + 2 (misc)
BAB: +3 = +3 (Monk)
CMB: +10 = +5 (STR) + 5 (BAB*) *Monk Level (+2 on grapples= + 12)
CMD: 26 = 10 + 5 (STR) + 2 (DEX) + 5 (BAB*) + 3 (WIS) + 1 (Class) *Monk Level
Fort: +6 = +4 (base) + 2 (CON)
Reflex: +6 = +4 (base) + 2 (DEX)
Will: +7 = +4 (base) + 3 (WILL) +9 vs Enchantments
Speed: 30 ft
Damage Reduction:
Spell Resistance: 10 (5 + CL)
Spell Failure:[/sblock]
[sblock=Weapon Stats]
Unarmed (melee): +9 = +3 (BAB) +5 (STR) +1 (feat)/1d8+5 (B), CRIT 20x2
Unarmed: PA: +8 = +3 (BAB) +5 (STR) +1 (feat) -1 (feat)/1d8+7 (B), CRIT 20x2
Unarmed Flurry : +9/+9 = +3 (BAB) +5 (STR) +1 (feat)/1d8+5 (B), CRIT 20x2
Unarmed Flurry PA: +8/+8 = +3 (BAB) +5 (STR) +1 (feat) -1 (feat)/1d8+7 (B), CRIT 20x2
Shuriken: +5 = +3 (BAB) +2 (DEX)/1d2+5 (P), CRIT 20x2, Range 10'
Shuriken Flurry:+5/+5 = +3 (BAB) +2 (DEX)/1d2+5 (P), CRIT 20x2, Range 10'[/sblock]
[sblock=Racial Traits]
+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet. (see darkvision).
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Craftsman: Dwarves are known for their superior craftsmanship when it comes to metal and stone works. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks that create objects from metal or stone. This racial trait replaces the greed racial trait.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Magic Resistant: Some of the older dwarven clans are particularly resistant to magic. Dwarves with this racial trait gain spell resistance equal to 5 + their character level. This resistance can be lowered for 1 round as a standard action. Dwarves with this racial trait take a –2 penalty on all concentration checks made in relation to arcane spells. This racial trait replaces the hardy racial trait
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon[/sblock]
[sblock=Class Features]
Stunning Fist: DC 15, 5/day
Unarmed Strike
AC Bonus
Flurry of Blows
Iron Monk
Maneuver Training
Still Mind
Fast Movement
Ki Pool (6)
Bastion Stance
Purity of Body
Iron Limb Defense
...[/sblock]
[sblock=Feats & Traits]
Prof. with club, crossbow(light and heavy), dagger, hand axe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear
1st lvl- Ironhide
3rd lvl- Power Attack
5th lvl- Weapon Focus Unarmed
Monk 1st lvl- Dodge
Monk 2nd lvl- Toughness
Monk 2nd lvl-Improved Grapple
Traits:
a)Reactionary (+2 Init)
b)Honored Fist (+1 Ki Pool)
[/sblock]
[sblock=Skills]
Skill Ranks: 20 = [04 (class) + 00 (INT)] x 05 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 05
ACP: -0
Skills:
() = class skill
^ = trained only
Code:
Total Stat Rank CS Misc ACP
+09 =()Acrobatics +02 +04 +3 +00 -0 DEX
+00 = Appraise +00 +00 +0 +00 INT
+00 = Bluff -02 +00 +0 +00 CHA
+09 =()Climb +05 +01 +3 +00 -0 STR
+07 =()Craft:Stonecraft +00 +02 +3 +02 INT
-02 = Diplomacy -02 +00 +0 +00 CHA
+na = Disable Device^ +02 +00 +0 +00 -0 DEX
-02 = Disguise -02 +00 +0 +00 CHA
+02 =()Escape Artist +02 +00 +0 +00 -0 DEX
+02 = Fly +02 +00 +0 +00 -0 DEX
+na = Handle Animal^ -02 +00 +0 +00 CHA
+03 = Heal +03 +00 +0 +00 WIS
-02 =()Intimidate -02 +00 +0 +00 CHA
+na = Know:Arcana^ +00 +00 +0 +00 INT
+na = Know:Dungeoneering^ +00 +00 +0 +00 INT
+na = Know:Engineering^ +00 +00 +0 +00 INT
+na = Know:Geography^ +00 +00 +0 +00 INT
+na =()Know:History^ +00 +00 +0 +00 INT
+na = Know:Local^ +00 +00 +0 +00 INT
+na = Know:Nature^ +00 +00 +0 +00 INT
+na = Know:Nobility^ +00 +00 +0 +00 INT
+na = Know:Planes^ +00 +00 +0 +00 INT
+na =()Know:Religion^ +00 +00 +0 +00 INT
+na = Linguistics^ +00 +00 +0 +00 INT
+11 =()Perception +03 +05 +3 +00 WIS
-02 =()Perform:_____ -02 +00 +0 +00 CHA
+na =()Profession^:_____ +03 +00 +0 +00 WIS
+02 =()Ride +02 +00 +0 +00 -0 DEX
+09 =()Sense Motive +03 +03 +3 +00 WIS
+na = Sleight of Hand^ +02 +00 +0 +00 -0 DEX
+na = Spellcraft^ +00 +00 +0 +00 INT
+09 =()Stealth +02 +04 +3 +00 -0 DEX
+03 = Survival +03 +00 +0 +00 WIS
+09 =()Swim +05 +01 +3 +00 -0 STR
+na = Use Magic Device^ -02 +00 +0 +00 CHA
[sblock=Equipment]
Code:
Equipment Cost Weight
Shuriken 25 5gp 12.5lb
Backpack 2 gp 2lb
Monk's outfit free 0lb
100 ft silk rope 20 gp 10lb
Ring of Protection +1 2,000 gp 0lb
Gauntlets of ogre strength +2 4,000 gp 2lb
Headband of Inspired Wisdom +2 4,000 gp 1lb
Total weight carried: 27.5lb (light)
Carrying Capacity:
light- 133 lb
medium-266 lb
heavy-400 lb[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 75
Height: 4 ft 3 in
Weight: 162 lb
Hair Color: Black
Eye Color: brown
Skin Color: Olive
Appearance: Nurkuz is a stocky dwarf, his long black hair is pulled back in a tight single braid, while his beard is in two braids each reaching to his chest. Nurkuz is tanned and wear loose light clothing, a rarity for a dwarf. Most noticeable are his hands, which are large and muscular, even for a dwarf, and covered with thick calluses.
Demeanor:[/sblock]
[sblock=Background]Nurkuz was a part of the Stone Fists, a group of dwarves who dedicated their lives to the discipline of becoming Monks of the Sacred Mountain. they celebrate their connection with thier mountain home. They train by striking their fists against pillars of stone. Thousands of years of work have crafted these pillars into careful shapes without tools. Nurkuz was born into this clan. he learned what he could and now seeks more enlightenment and to test his steadfastness in the greater world.[/sblock]
[sblock=Adventure Notes] None yet[/sblock][/sblock]
Last edited: