Leif
Adventurer
Caramir Thistledown, Elf Urban Druid5
"Fear not, Jadinir, whichever establishment we select is sure to have a trough out front for feeding horses, and I'm sure that those noble beasts would welcome your company." Caramir, while sharing Jadinir's affinity for nature, prefers his nature more 'civilized,' plus he likes to tease the barbarian half-elf.
[sblock=Caramir's sheet]
[/sblock]
"Fear not, Jadinir, whichever establishment we select is sure to have a trough out front for feeding horses, and I'm sure that those noble beasts would welcome your company." Caramir, while sharing Jadinir's affinity for nature, prefers his nature more 'civilized,' plus he likes to tease the barbarian half-elf.
[sblock=Caramir's sheet]
Code:
Caramir Thistledown
Elf Urban Druid 5
Final Ability Scores
S 12 +1
D 16 +3
C 11 +0
I 13 +1
W 16 +3
C 12 +1
HP=8+6+6+6+6=32
AC: 23 [10+6(armor)+2(shield)+1(amulet)+1(feat)+3(dex)]
FF: 19 T: 15
Init: +5
BAB=+3
+1 Longsword, Att = +5, for 1-8+2 hp damage
Sickle, Att = +4, for 1-6+1 hp damage -- spec att = trip
CMB=+6
CMD=17
FEATS [3]
Dodge [+1AC]
Combat Expertise [trade Att bonus for AC bonus]
Agile Maneuvers [use dex in place of str for CMB]
SKILLS [5 points/level = 25]
Handle Animal [4 ranks, +1 Cha, +5]
Knowledge, Nature [4 ranks, +1 Int, +1 trait +6]
Ride [2 ranks, +3 Dex, +5]
Sense Motive [5 ranks, +3 Wis, +8]
Survival [10 ranks, +3 Wis, +13]
EQUIPMENT
+2 Magical Hide Armor [4,165 gp] [+6 AC]
Heavy Wooden Shield [7 gp] [+2 AC]
Amulet of Natural Armor +1 (2,000 gp)
Brooch of Shielding [1,500 gp] [absorbs 101 hp damage from magic missiles]
+1 Magical Longsword [2,315 gp]
Sickle [1d6 dam, special: trip attack]
Backpack [2gp]
Belt Pouch [1gp]
Everburning Torch [110gp]
Trail Rations, 8 days [4 gp]
Light Horse [combat trained, 110 gp]
Riding Saddle [30gp]
Saddle Bags [4gp]
50' Silk Rope [10gp]
Ink, 5 vials [40gp]
Inkpens, 20 [2gp]
Paper, 50 sheets [20gp]
25 Goodberries
[164gp left to spend]
TRAITS:
Devotee of the Green: +1 trait bonus on Knowledge (geography) and (nature) checks (both were already class skills)
Warrior of Old: [racial/elf trait] +2 trait bonus to initiative checks [total +5 on init. checks!]
SPELLS PREPARED
L0[4]: Flare, Guidance, Detect Magic, Resistance
L1[4]: Cure Light Wounds, Cure Light Wounds, Etangle, Jump
L2[3]: Bull's Strength, Resist Energy, Restoration - Lesser
L3[2]: Cure Moderate Wounds, Protection From Energy