Well Fenris I checked your character but--- I did it off line so the corrections aren't in red notepad has no such feature. Here is the updated version I have of Nurzak please look him over. If everything checks out you could copy/paste him into your RG/IC spot.
Note: Noticed you didn't list racial features. Still deciding on Alternate race features? I think Craftsman for Greed and Magic Resistance for Hardy are two good choices for this type of character. Here is the SRD link to all the regular and alt features for
Dwarves in case you need it.
OK re done character not much really added things here and there to round him out is all. Made equipment neater and gave him all the weights.
[sblock=Nurkaz]
[sblock=Game Info]
Race: Dwarf
Class: Monk (Sacred Mountain)
Level: 5
Alignment: LN
Languages: Common, Dwarf
Deity:[/sblock]
[sblock=Abilities]
STR: 17 (13 pts) lvl increase to 18, gauntlets to 20
DEX: 14 (05 pts)
CON: 12 (02 pts) race to 14
INT: 10 (00 pts)
WIS: 12 (02 pts) race to 14, headband to 16
CHA: 08 (-2 pts) race to 6[/sblock]
[sblock=Combat]
HP: 52 = [8+4d8=32] + 10 (CON) + 5 (Toughness) + 5 (favored class)
AC: 20 = 10 + 3 (WIS) + 1 (class) + 2 (DEX) + 1 (ring) + 1 (dodge) + 2 (Nat)
AC Touch: 20 = 10 + 3 (WIS) + 1 (class) + 2 (DEX) + 1 (ring) + 1 (dodge) + 2 (Nat)
AC Flatfooted: 20 = 10 + 3 (WIS) + 1 (class) + 2 (DEX) + 1 (ring) + 1 (dodge) + 2 (Nat)
INIT: +4 = +2 (DEX) + 2 (misc)
BAB: +3 = +3 (Monk)
CMB: +10 = +5 (STR) + 5 (BAB*) *Monk Level (+2 on grapples= + 12)
CMD: 26 = 10 + 5 (STR) + 2 (DEX) + 5 (BAB*) + 3 (WIS) + 1 (Class) *Monk Level
Fort: +6 = +4 (base) + 2 (CON)
Reflex: +6 = +4 (base) + 2 (DEX)
Will: +7 = +4 (base) + 3 (WILL) +9 vs Enchantments
Speed: 30 ft
Damage Reduction:
Spell Resistance:
Spell Failure:[/sblock]
[sblock=Weapon Stats]
Unarmed (melee): +9 = +3 (BAB) +5 (STR) +1 (feat)/1d8+5 (B), CRIT 20x2
Unarmed: PA: +8 = +3 (BAB) +5 (STR) +1 (feat) -1 (feat)/1d8+7 (B), CRIT 20x2
Unarmed Flurry : +9/+9 = +3 (BAB) +5 (STR) +1 (feat)/1d8+5 (B), CRIT 20x2
Unarmed Flurry PA: +8/+8 = +3 (BAB) +5 (STR) +1 (feat) -1 (feat)/1d8+7 (B), CRIT 20x2
Shuriken: +5 = +3 (BAB) +2 (DEX)/1d2+5 (P), CRIT 20x2, Range 10'
Shuriken Flurry:+5/+5 = +3 (BAB) +2 (DEX)/1d2+5 (P), CRIT 20x2, Range 10'[/sblock]
[sblock=Racial Traits]
... [/sblock]
[sblock=Class Features]
Stunning Fist: DC 15, 5/day
Unarmed Strike
AC Bonus
Flurry of Blows
Iron Monk
Maneuver Training
Still Mind
Fast Movement
Ki Pool (6)
Bastion Stance
Purity of Body
Iron Limb Defense
...[/sblock]
[sblock=Feats & Traits]
Prof. with club, crossbow(light and heavy), dagger, hand axe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear
1st lvl- Ironhide
3rd lvl- Power Attack
5th lvl- Weapon Focus Unarmed
Monk 1st lvl- Dodge
Monk 2nd lvl- Toughness
Monk 2nd lvl-Improved Grapple
Traits:
a)Reactionary (+2 Init)
b)Honored Fist (+1 Ki Pool)
[/sblock]
[sblock=Skills]
Skill Ranks: 20 = [04 (class) + 00 (INT)] x 05 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 05
ACP: -0
Skills:
() = class skill
^ = trained only
Code:
Total Stat Rank CS Misc ACP
+09 =()Acrobatics +02 +04 +3 +00 -0 DEX
+00 = Appraise +00 +00 +0 +00 INT
+00 = Bluff -02 +00 +0 +00 CHA
+09 =()Climb +05 +01 +3 +00 -0 STR
+05 =()Craft:Stonecraft +00 +02 +3 +00 INT
-02 = Diplomacy -02 +00 +0 +00 CHA
+na = Disable Device^ +02 +00 +0 +00 -0 DEX
-02 = Disguise -02 +00 +0 +00 CHA
+02 =()Escape Artist +02 +00 +0 +00 -0 DEX
+02 = Fly +02 +00 +0 +00 -0 DEX
+na = Handle Animal^ -02 +00 +0 +00 CHA
+03 = Heal +03 +00 +0 +00 WIS
-02 =()Intimidate -02 +00 +0 +00 CHA
+na = Know:Arcana^ +00 +00 +0 +00 INT
+na = Know:Dungeoneering^ +00 +00 +0 +00 INT
+na = Know:Engineering^ +00 +00 +0 +00 INT
+na = Know:Geography^ +00 +00 +0 +00 INT
+na =()Know:History^ +00 +00 +0 +00 INT
+na = Know:Local^ +00 +00 +0 +00 INT
+na = Know:Nature^ +00 +00 +0 +00 INT
+na = Know:Nobility^ +00 +00 +0 +00 INT
+na = Know:Planes^ +00 +00 +0 +00 INT
+na =()Know:Religion^ +00 +00 +0 +00 INT
+na = Linguistics^ +00 +00 +0 +00 INT
+11 =()Perception +03 +05 +3 +00 WIS
-02 =()Perform:_____ -02 +00 +0 +00 CHA
+na =()Profession^:_____ +03 +00 +0 +00 WIS
+02 =()Ride +02 +00 +0 +00 -0 DEX
+09 =()Sense Motive +03 +03 +3 +00 WIS
+na = Sleight of Hand^ +02 +00 +0 +00 -0 DEX
+na = Spellcraft^ +00 +00 +0 +00 INT
+09 =()Stealth +02 +04 +3 +00 -0 DEX
+03 = Survival +03 +00 +0 +00 WIS
+09 =()Swim +05 +01 +3 +00 -0 STR
+na = Use Magic Device^ -02 +00 +0 +00 CHA
[/sblock]
[sblock=Equipment]
Code:
Equipment Cost Weight
Shuriken 25 5gp 12.5lb
Backpack 2 gp 2lb
Monk's outfit free 0lb
100 ft silk rope 20 gp 10lb
Ring of Protection +1 2,000 gp 0lb
Gauntlets of ogre strength +2 4,000 gp 2lb
Headband of Inspired Wisdom +2 4,000 gp 1lb
Total weight carried: 27.5lb (light)
Treasure: 473 gp, sp, cp Gems:
Carrying Capacity:
light- 133 lb
medium-266 lb
heavy-400 lb[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 75
Height: 4 ft 3 in
Weight: 162 lb
Hair Color: Black
Eye Color: brown
Skin Color: Olive
Appearance: Nurkuz is a stocky dwarf, his long black hair is pulled back in a tight single braid, while his beard is in two braids each reaching to his chest. Nurkuz is tanned and wear loose light clothing, a rarity for a dwarf. Most noticeable are his hands, which are large and muscular, even for a dwarf, and covered with thick calluses.
Demeanor:[/sblock]
[sblock=Background]Nurkuz was a part of the Stone Fists, a group of dwarves who dedicated their lives to the discipline of becoming Monks of the Sacred Mountain. they celebrate their connection with thier mountain home. They train by striking their fists against pillars of stone. Thousands of years of work have crafted these pillars into careful shapes without tools. Nurkuz was born into this clan. he learned what he could and now seeks more enlightenment and to test his steadfastness in the greater world.[/sblock]
[sblock=Adventure Notes] None yet[/sblock][/sblock]
HM