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DCC #8 Mysteries of the Drow (CLOSED)

Hey HolyMan, I hate to say it, but I think I'm going to have to drop this game. I'm finding my time pretty limited lately, and I don't want to overtax myself any further! Sorry!

I understand Rhun as it seems I am reaching my limit it seems too. LOL
If you get a break or somethings change let us know.

That is sad.

:eek::eek::eek::eek::eek: I is sad too SVZ. Would it make you happy to add a couple lvls to Zap and join the lvl 9 group??
 

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Caster would be better for that one - I've got the Rogue spot covered and there are only four characters in the party.

On the other hand, it would be interesting to play in a party without a mage . . .

At this point I'm mostly just ready to get the fourth person in so we can get the show on the road! I've been sittin' on Seilg for a couple of weeks now - almost forgot what he looks like!
 
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Work in progress

Code:
  [B]Name:[/B] D'ryll D'ranthor
  [B]Class:[/B] Swordsage
  [B]Race:[/B] Half-Drow
  [B]Size:[/B] Medium
  [B]Gender:[/B] Male
  [B]Alignment:[/B] N/N
  [B]Deity:[/B] ?
   
  [B]Abilities:[/B]                [B]Level:[/B] 9        [B]XP:[/B] ?
  [B]Str:[/B] 12(04pt) [+1] 
  [B]Dex:[/B] 18(10pt) [+4]     [B]BAB:[/B] +6         [B]HP:[/B] 10 (9d8+18) Dam.: -*
  [B]Con:[/B] 14(06pt) [+2]     [B]Grapple:[/B] +7     [B]Dmg Red:[/B] ---
  [B]Int:[/B] 12(04pt) [+1]     [B]Speed:[/B] 30'                [B]Spell Res:[/B] -
  [B]Wis:[/B] 12(04pt) [+1]     [B]Init:[/B] +4                  [B]Spell Save:[/B] +2
  [B]Cha:[/B] 08(00pt) [-1]     [B]ACP:[/B]  -4                  [B]Spell Fail:[/B] 0%
   Level bonuses to Dex
   
             [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
  [B]Armor:[/B]      10     4     0    4     -      -     -     17
  [B]Touch:[/B] 11
  [B]Flatfooted:[/B] 16    
   
  SAVES:
                       [B]Base   Abil Mod  Misc  Total[/B]
  [B]Fort:[/B]                +2       +2               +4
  [B]Ref:[/B]                  0       +1               +1
  [B]Will:[/B]                +2       +2               +4
   
   
  [B]Weapon                  Attack    Damage      Critical[/B]
  Morningstar              +2        1d8+2          20/X2
  Dagger (ranged)          +1        1d4+2       19-20/X2    Range:  10 feet
  L. Crossbow              +1        1d8         19-20/X2    Range:  80 feet
   
   
  [B]Languages:[/B] Common, Celestial
   
  [B]Abilities:[/B]
  Bonus Feat at first level
  1 bonus skill point every level (x4 at first level)
  Swordsage
  
[/FONT][FONT=Courier New]
Code:
[FONT=Courier New] 
  [B]Feats:[/B]
   [/FONT][FONT=Courier New]1 Adaptive Style
   3 Weapon Finesse
   6 Shadow Blade
   9 ?[/FONT][FONT=Courier New]
   
  [B]Skill Points:[/B] pts       [B]Max Ranks:[/B] 12/6
  [B]Skills                              Ranks  Mod    Misc   Total[/B]
  Concentration                        4       +2    -       +6
  Knowledge (Religion)                 4       +1    -       +5
  Heal                                 4       +2    -       +6
  Spellcraft                           4       +1    -       +5
   
  [/FONT][FONT=Courier New]Clinging Shadow (1)
 Shadow Blade (1)
 Sudden Leap (1)
 Bristling Flourish (1)
 Counter Charge (1)

 Emerald Razor (2)
 Mountain Hammer (2)
 Drain Vitality (2)
 Hatchling's Flame (2)

 Shadow Garrote (3)
 Fan the Flames (3)

 Obscuring Veil (4)

 Shadow Stride (5)

 -
 Stances:


 -------

 Planned later

 Elder Mountain Hammer (5)
 Hatchling's Flame (2) -> Dragon's Flame (5)[/FONT]
[FONT=Courier New]    
   
  [B]Equipment[/B]: (starting 200gp)
   
  Item                        Cost (gold)                 Weight(lbs.)
   
  [/FONT][FONT=Courier New]Explorer's Outfit                0                            0
  Morningstar                      8                            6
  Crossbow, light                 35                            4
  Bolts, crossbow (20)             2                            2
  Dagger                           2                            1
  Shield, heavy wooden             7                           10
  Chain Shirt                    100                           25
  Holy Symbol, Wooden              1                            0
  Whetstone                        0.02                         1
  Backpack                         2                            2
  - Bedroll                        0.1                          5
  - Rations, trail (2 days)        1                            2
  - Waterskin (2)                  2                            8
  - Rope, hempen (50 ft.)          1                           10
  Spell Component Pouch            5                            2
  Large Belt Pouch                 1                            0.5
  - Sunrods (4)                    8                            4
  - Small Mirror                  10                            0.5
  185,12
   
  Total Weight: 83 lbs      Money: 14gp 8sp 8cp
   
   
                             [B]Lgt   Med   Hvy  Lift  Push[/B]
  [B]Max Weight:[/B]        58    116    175   350   875
   
  [B]Age:[/B] 34
  [B]Height:[/B] 5'7"
  [B]Weight:[/B] 177lb
  [B]Eyes:[/B] Red
  [B]Hair:[/B] White
  [B]Skin:[/B] light (for a drow)
   
  [/FONT]


 
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Here's my Eldritch Theurge entry, if the spot in the first group is now open. If not, this character can wait or just sit, either way, lol. Will work up bio and such if he's going to be used.

Code:
[B]Name:[/B]Telos Vesper
[B]Class:[/B] Sorcerer/Warlock/Eldritch Theurge
[B]Race:[/B] Drow
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Lolth (No sane Drow would admit otherwise)

[B]Str:[/B] 10 +0 (02p.)     [B]Level:[/B] 9        [B]XP:[/B] 36,000
[B]Dex:[/B] 18 +4 (06p.)     [B]BAB:[/B] +5         [B]HP:[/B] 42 (6d4+3d6+00)
[B]Con:[/B] 10 +0 (04p.)     [B]Grapple:[/B] +5     [B]Dmg Red:[/B] 02/Cold Iron
[B]Int:[/B] 12 +1 (04p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +2[Will](+4 vs Enchnt)
[B]Cha:[/B] 20 +5 (10p.)     [B]ACP:[/B] -X         [B]Spell Fail:[/B] XX%

+2 to Charisma from levels, +2 to Charisma from Cloak of Charisma
+2 Dexterity from Gloves of Dexterity

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +2    +4    +0    +0    +2    18
[B]Touch:[/B] 16              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +0          +2
[B]Ref:[/B]                       2    +3          +2
[B]Will:[/B]                      7    +0          +7

[B]Weapon                  Attack   Damage     Critical[/B]
Eldritch Blast            +9     3d6+0      20-20x2
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] Elven, Common, Undercommon, Drow Sign language

[B]Abilities:[/B] 
[i]Drow[/i]
+2 Dexterity, -2 Constitution.

Medium Size: Drow have no special bonuses or penalties
due to their size.

Drow base land speed is 30 feet.

+2 racial bonus on saving throws against enchantment
spells or effects.

+2 racial bonus on Listen, Search, and Spot checks. A drow
who merely passes within 5 feet of a secret or concealed door
is entitled to a Search check to notice it as if he was actively
looking for it.

+2 racial bonus on Will saves against spells and spell-like
abilities.

Light Blindness (Ex): Abrupt exposure to bright light
(such as sunlight or a daylight spell) blinds drow for 1 round.
In addition, they take a -1 circumstance penalty on attack rolls,
saves, and checks when in bright light.

Automatic Languages: Common, Elven, Undercommon.
Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign
Language, Gnome, Goblin, Kuo-Toan.

Favored Class: Wizard (male) or cleric (female).

Darkvision: At 1st level, drow gain darkvision out to 60
feet

[i]Warlock[/i]
Eldritch Blast: Ranged Touch attack

Least Invocations

Detect Magic (Can Detect magic as the spell at will.  CL=Class level)

Damage reduction 1/Cold Iron

[i]Sorcerer[/i]
Familiar

[i]Eldritch Theurge[/i]
Invocations and Spells as Sorcerer and Warlock

DR 1/Cold Iron(Stacks with Warlock's)

Fiendish Resilience(Gain Fast Healing 1 for 2 minutes as a std action 1/day)

[B]Feats:[/B]
Magical Aptitude(Bonus 2/2 feat)
Point Blank Shot(Level 1)
Precise Shot(Level 3)
Favored Magic Foe: Humanoid (Elf)(Level 6)
Practised Caster:Sorcerer(Level 9)
Practiced Invoker(Noncombatant)



[b]Invocations Known:[/b]
Spiderwalk
Sickening Blast


[b]Spells Known:[/b]
Level 0: Flare, Touch of Fatigue, Read Magic, Ghost Sound, Dancing Lights, Prestidigitation, Mage Hand
Level 1: Grease, Mage Armor, Ray of Enfeeblement, Magic Missile
Level 2:Blindness/Deafness, Scorching Ray
Level 3:


[b]Spells per Day:[/b]
Level 0: 6
Level 1: 8
Level 2: 6
Level 3: 4


[B]Skill Points:[/B] 60       [B]Max Ranks:[/B] 12/5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
KNowledge: Arcana          8    +1          +9
Knowledge: The Planes      8    +1          +9
Concentration             12    +0          +12
Spellcraft                12    +1          +13
Use Magic Device          12    +5          +17
Intimidate                10    +5          +15
Bluff                      6    +5          +11

[B]Equipment:               Cost  Weight[/B]
+2 Cloak of Charisma     4,000gp   02lb
Force Shield Ring        8,500gp   --lb
+2 Ring of Protection    8,000gp   --lb
+2 Gloves of Dexterity   4,000gp   --lb
Hand of Glory            8,000gp   --lb
Ring of Sustenance       2,000gp   --lb
Spell Component pouch        5gp   02lb

[B]Total Weight:[/B]04lb      [B]Money:[/B] 995gp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               33   34-66   67-100   200   500

[B]Age:[/B] 89
[B]Height:[/B] 5'00"
[B]Weight:[/B] 98lb
[B]Eyes:[/B] Red
[B]Hair:[/B] White
[B]Skin:[/B] Pitch Black
Appearance: XXXX

Background: XXXX
 


Also, Holyman, if you really dislike the warlock, there's another caster-ish idea I can try as well (which is unlikely to see a game either).

Downloads - D&D 3rd Edition - EN World D&D / RPG News

On this page is a PDF(free download) for the Flamekin race and Brightsoul Class. Brightsoul works somewhat like a combination of a Swordsage and Sorcerer(They can learn Desert Wind manuevers from the Tome of Battle, or any fire spell they can find). If you like this idea better, I'd be perfectly happy to stat one up.
 

I don't dislike the theruge ideal and his crunch is up so let's go with that as it is the weekend and I have work I will slowly be finishing group ones check over (the totemist is taking me awhile sorry)maybe we will start this coming mon as i have tue/wed off anyone want to help with crunch checks let me no

And @ SVZ hope you keep Zap around and we find the last player we need to start that game as well. The module has dust on it again *sigh* :heh:

HM
 

I don't dislike the theruge ideal and his crunch is up so let's go with that as it is the weekend and I have work I will slowly be finishing group ones check over (the totemist is taking me awhile sorry)maybe we will start this coming mon as i have tue/wed off anyone want to help with crunch checks let me no

And @ SVZ hope you keep Zap around and we find the last player we need to start that game as well. The module has dust on it again *sigh* :heh:

HM

HM, I do have the Totemist dude's crunch up for group two. Not sure if he was the one you meant, but if he's approved, I can work up his story as well.
 

I think he meant my Totemist/Warblade/Bloodclaw Master, for group one. Since Gar is kinda complex...

But you did say "Any Books", HM... Trouble is, no one seems to have Magic of Incarnum and Tome of Battle... Or at least, they're not speaking up about it... :(
 

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