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DCC is DDNext

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It sounds like you have more problems with crappy DMs than any particular game system. Hopefully, you will find better DMs in the future. Or, rather, those experiences have let you to become a DM and learn from the mistakes of others.



I'm here because every time I read an article by a DDN designer, it sounds like they are dealing with a problem that Goodman Games has already thought of, solved, and is putting on a book shelf right now. So, for those people who like what they are reading about the possible future of DDN, then there is no need to wait. But, feel free to wait if you're sure that WotC will give you what you're looking for.

This doesn't sound like D&D-Next to me, sounds more like another retro clone. Retro clones are fine , some people want to play the same old game forever, good for them.

Sounds like you are just not ready to move on to the next level of D&D.
 

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This doesn't sound like D&D-Next to me, sounds more like another retro clone. Retro clones are fine , some people want to play the same old game forever, good for them.

Sounds like you are just not ready to move on to the next level of D&D.

Well the last "next level of D&D" was 4e. So...um...yeah. No thanks.
 

What I'm hoping is that it does a reasonably good job giving options and feel from each edition, as all of them have good and bad ideas.

I'd like to mix styles into something truly unique.
 


What I'm hoping is that it does a reasonably good job giving options and feel from each edition, as all of them have good and bad ideas.

I'd like to mix styles into something truly unique.

If WotC can pull off the module thing, then I think they will have created a RPG system that is truly revolutionary.
 

If WotC can pull off the module thing, then I think they will have created a RPG system that is truly revolutionary.

I think they can... what I see as a potential problem is getting past the attitude people seem to have of my way or the highway...

IE the ability for others to do something they want in the game seems to upset people for some reason. it's not enough that they can do what THEY want to do, they want others to be forced to play the way they want them to.
 

I think they can... what I see as a potential problem is getting past the attitude people seem to have of my way or the highway...

This attitude is everywhere and it's sad to see.

If the system has/doesn't have Vancian Magic, I'm done!
If the system is/isn't designed by Monte Cook, I'm done!
If the system has/doesn't have miniature combat, I'm done!

You know, that makes for great rhetoric on the internet, but I'm going to play whatever my group is playing. The rules are about 10% of the reason I play role-playing games. I get excited about X or Y, but in the end, the group makes the game, not the system.
 

You know, that makes for great rhetoric on the internet, but I'm going to play whatever my group is playing. The rules are about 10% of the reason I play role-playing games. I get excited about X or Y, but in the end, the group makes the game, not the system.

I agree with that- I've played systems that annoy the crap out of me because my group wanted to play them, and still had tons of fun.


What I'm looking forward to is if they get the modularity down, then it will feel more like AD&D did to me (I hope) in that there were so many different systems designed to work with the game... The issue I had was since they were all just cobbled on it got too chaotic.

I want the balance/similar system ideas of newer editions, but the take the playstyle in whatever direction you want feel of the old games.
 

Then why are you here? Instead of shilling your game on this forum, go play DCC and have fun with it. Or Castles and Crusades, or OSRIC, or Labyrinth Lord, any one of many OSR retro-clones that all offer exactly the same thing.
There's not a doctrinal purity test one has to pass to post here. He thought that DCC had a lot of things in it that 5E should emulate. That's a pretty reasonable thing to post.

How about, instead of trying to drive off people you disagree with, you create some new threads you find more valuable?
 

Nevetheless, DCC isn't D&D.
The only thing that makes it "not D&D" is not having the name on the front. It's as D&D as Pathfinder is, or Castles & Crusades, or Labyrinth Lord or, dare I say it, 3E or 4E. The rules systems may vary (although not by as much as they vary from, say, Runequest or Ars Magica or other, very much non-D&D fantasy roleplay systems), but the core experience -- kick down the door, slaughter the monsters in the next room, loot their bodies -- is there and central to each game.

Deciding that one D&D descendant is less D&D than another is a foolish game and it argues against looking to see all the best that various D&D versions have to offer. And that, incidentally, is explicitly what WotC is trying to do with 5E.

I have to say, the Mighty Deeds system sounds mighty cool to me, and I'm tempted to try it out in various derivations of D&D and see if it holds up.
 

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