hong said:A new audience must be found...
Or:
...the old audience must be recycled...
If you give Iceberg's post some credit. This is the reason why I quoted her.
hong said:A new audience must be found...
Thank youxechnao said:Or:
...the old audience must be recycled...
If you give Iceberg's post some credit. This is the reason why I quoted her.
xechnao said:I haven't got this. I think he is arguing that the tabletop business model should not try to compete with the MMO model and instead try to evolve or revolve in a way that originates and capitalizes to its basic unique premises and strengths in the new era.
To be honest, scheduling "team" instance runs in an MMO (as opposed to dropping into a PUG) isn't any easier. I've never managed to pull it off with less than a full week's notice.Kishin said:And honestly, I don't think the DDI is going to make games any 'easier' to schedule. Anyone who's run a PnP RPG online probably knows this.
Firevalkyrie said:To be honest, scheduling "team" instance runs in an MMO (as opposed to dropping into a PUG) isn't any easier. I've never managed to pull it off with less than a full week's notice.
Kishin said:*snip*
And honestly, I don't think the DDI is going to make games any 'easier' to schedule. Anyone who's run a PnP RPG online probably knows this.
Kamikaze Midget said:*I'm excluding FF11, which basically tried to be WoW with an FF skin.![]()
Final Fantasy XI was released in May, 2002.
World of Warcraft was released in November, 2004.
Given the length of development cycles, I don't think your statement is accurate, especially considering that Final Fantasy XI was released before Warcraft 3.