Mustrum_Ridcully
Legend
In both situations, I can see a solution using the "Bloodied" state:Green Knight said:Usually I'd agree. But with the way they're talking about "exceptions based rules" for monsters, I'm hoping we'll see a couple monsters who have called shot rules just for them. For instance, it'd be nice if the Cyclops had a rule that states that a PC can attempt to strike its eye. If they inflict X amount of damage, then the Cyclops loses X, Y, and Z abilities. If they don't make the roll, then they miss.
Something similar would be cool for vampires. If you have a wooden or silver weapon, then you can attempt to hit their heart with your attack. If you make the roll, then the vampire is dusted. If you fail the roll, then you miss.
So while I wouldn't want to see generic called shot rules, it would be nice if certain monsters had specific called shot rules relating to them only. I think it'd make fighting creatures like the Cyclops and Vampires more fun. But then again, I just thought of this right now. If I sit and think about it for another 10 minutes, I may end up finding 10 different flaws in this idea. Oh well.
To have a chance to dust a Vampire at all, first bring him to his Bloodied state. He might get an additional +4 to Strength for that, but what you get is the ability to stake or behead him, killing him in own blow.
Similar might be with the Cyclops - you get him to Bloodied and now have a chance to take out his eye - but he might get a little bit more reckless now, too (-2 to AC, but +2 to attack and damage)
I think this is also a nice situation for many "Save or Die" effects against player characters, but it obviously doesn't fit all of them.