Dead Again

jdrakeh said:
In all three instances, the player seems to be taking action that reflects heroism as it is portrayed in books and movies. The current edition of D&D penalizes cinematic action that isn't carefully planned within the confines of the game's tactical rules, so things like chandelier swinging and or rushing into a combat, sword swinging, are less likely to make a protagonist look heroic than they are to kill said protagonist outright. Talk to your player about this. It is important for him to understand that, as a game, D&D places a value on tactics over cinematic flair. Cinematic flair is supported, of course, but only so long as it falls within the perameters of the game's tactical rules.
This might be the most damning indictment of 3e playstyle I have ever seen.

Well said. :)

Lanefan
 

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jdrakeh said:
In all three instances, the player seems to be taking action that reflects heroism as it is portrayed in books and movies.
Lanefan said:
This might be the most damning indictment of 3e playstyle I have ever seen.
Some books and movies have heroes that rush into combat by themselves with lots of powerful enemies and survive to talk about it. Honestly, that's pretty epic in scope. Level 10 is getting powerful, but it sure ain't epic.

Other stories have a character that makes a heroic last stand against bad odds. This player seems to have that one down pat, especially the not surviving part.

Excessive bravado + poor tactical sense = a good combo to get your guy killed in many games, regardless of system or edition.
-blarg
 


Greylock said:
My reaction is a mega-ditto to Quartz... Where the heck are the other characters?

D&D is a Heroic game. This fellow plays Heroes. I'd welcome him to my group in the blink of an eye.

This is probably the 10th affirmation, but let me add to the chorus. I've certainly gamed alongside powergamers who don't need any help to hold off an army by themselves, but it's poor form to not try to help.
 

Lanefan said:
This might be the most damning indictment of 3e playstyle I have ever seen.

Well said. :)

Lanefan

I'm not really sure that that's damning so much as just indicative that 3E's purpose may not be what everyone's purpose is. And that's okay. For morality plays and cinematic action I don't deal with 3.x (Eberron or not); that's what I have In Nomine for. For crazy, chandelier-swinging stunts, there's Exalted. I only play 3.x when I want a system to reward tactical finesse and detailed character-building.
 

Institute a variant of Action Points - then reward them for attempting (not succeeding at, just making the attempt - that way they can be used while trying to pull it off) heroic actions, rather than every time a character goes up a level. It will make the rest of the team much more likely to pitch in, which sounds like as much of a problem as your LeeeroY. (I tend to call these 'Karma Dice' from the 7th Sea GM's Manual. I also use the 'Bad Karma Dice for when a player is disruptive - I have not had to do so in over three years now. :) ) It also will keep the character alive a round or two.

The Auld Grump, the more I run Spycraft the more I love Action Dice....
 

Apropos of nothing, it should be noted that the Leeroy Jenkins video is making fun of the scaredy-cat players who analyse everything to death.
 


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