Dead in your first combat ever?

What would you do?

  • He gets to make a new character... again.

    Votes: 47 22.3%
  • Put him at -5 or so to give him another chance.

    Votes: 72 34.1%
  • Fudge it and say the baddie missed, but let the party know he came very close to dying.

    Votes: 23 10.9%
  • He's dead, but call it a mulligan and let his new character be the first one all over again.

    Votes: 43 20.4%
  • Something entirely different.

    Votes: 26 12.3%


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Merkuri said:
After a half-hour of not much happening, the party wanders into an encounter that is above their heads, but they don't realize this immediately.

It can always happen; bad luck, poor dice, inability to retreat, etc. I would say that very seldom will I put a party up against an encounter where they are so overmatched. So, such things rarely happen to me.
 

Something Other:

I lay the blame at the fault of the DM. Others have said here that killing a character in their first combat is one good way to make sure they don't have a good time. Prety much it is. Nothing says loving like: "So, that first character that you created and established in your mind as the world's greatest hero? Yeah, well, do it all again." I mean, those of us who have played hundereds of characters know better. But we've all had that first character we took out for a test drive. They may not have been that great, but there's nothing like a "first." Perhaps it is akin to having your dad give you the keys to the family car and you back it into the garage door and never get the keys again.

As a curteousy to new players - who take a long time to create characters anyway - I don't make them go through that process in the first session again. If it means handing the partry only ECL appropriate adventures for that first session then that's what I do. I'm the DM. If I can't make ECL appropriate stuff fit the scene, then I'm not doing my job. If ECL appropriate content isn't appropriate for a newbie's first session either I brought the player in on the wrong session (DM fault) or I didn't plan properly. (DM fault).

Your DM screwed up.
 

pawsplay said:
Why was the party sent in over their heads? Was the DM angling to kill a PC?
Have you never seen a barbarian crit? PC or NPC, whoever eats a raging x3 or x4 crit is usually quite gone. A paltry -4/+8 2handed power attack cranks a x3 crit by 24 points of damage.

Dangeous Dungeon. to me implies ECL +4 or status quo encounters being a distinct possibility. The Party could have wandered into the halls claimed by a psychotic ogre barbarian or an unpleasant minotaur none of the semi intelligent monsters are willing to mess with.
 
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Given the situation (underpowered party, newbie, WLD, etc) I'd go with something else, probably turning it into a special attack that paralyzes the character and puts him in a coup de grace situation while having the Monster demand the party's surrender.

The party, if they are smart enough to surrender, will be disarmed and kept around for a day or so until the Monsters can get their allies together. Then the Monsters, their allies, and the PCs will launch an assault on another part of WLD. The PCs will be given their gear (the useful but not so cool bits) and herded out in front as shock troops / arrow catchers. (I call it "Operation:Hide behind the Players.")

This gives the PCs a chance to try and escape, switch sides, or befriend the Monsters. It also teaches them that there are times that a frontal assault is not the best decision.
 

My very first character lost initiative and died at the hands of ghouls. I didn't even get to finish his abilities and I found myself now being played by the DM and attacking the party. That was 17 years ago.

What was decided? Finish the character and rename him.... errr give him a name finally. Introduce him at the first oppertunity.



As a DM I nearly did this but fudged the dice slightly so he reduced to 1 hp. Doesn't take much to kill a mage at first level :D
 

I would fudge the damage dealt so he was close to death and he'd never know the difference (if I could help it). I would emphasize how close he came to death and he might not be so lucky next time.
 

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Happy gamin'
Rogue Tom
 



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