pawsplay said:
Ordrinarily, if you die, that's too bad, start rolling, but in this particular case, it makes sense for Vinny the Fighter's cousin, Jimmy the Fighter, to show up at the first available opportunity.
WHich is exactly what will happen. We've basically decided to mulligan the encounter and have the Cleric retconned back into the game. No harm, no foul.
In all honesty, the very first game of D&D I played (red box Basic) was a TPK in our first encounter. My brother ate our six wizards with the stirges in the Caves of Chaos.
I feel that this is pretty much a learning experience. I do not fudge rolls ever. (Yup, me be Merk's DM) We play over OpenRPG and all my die rolls are 100% in the open. So, if I did fudge, it would be VERY blatant.
This happened about an hour before the session ended, so, it's not like the player was totally screwed over. Chalk it up to learning and away you go.
This is a very gamist style campaign, to use the right buzzword. PC death is frequent and frequently meaningless. New PC's are parachuted in through a mechanic established near the beginning of the campaign. So, it's not like we're bending over backwards to bring the guy back in new ways. A simple bit of handwaving and we're good to go.
On a side note, huge advanced celestial Rasts are bloody fun.

Surprisingly enough, that's the second PC I've bagged with rasts in as many weeks. Woot!