So steering it back to Deadland...
How heavy is the Savage Worlds system? Any people have experience with it and Deadland? I'm curious what the basic mechanics are like?
I would describe Savage Worlds as a "rules medium" system. It's not like D&D 5E, but has about the same level of crunch. That said, combats usually go a lot faster, as the system relies heavily on minions who drop in one hit.
The basic mechanic is reach a target number of 4. The skills you're good at use higher value dice. So if you're not good at something - you need a 4 on a d4. If you're really good at something, roll a d12 and get a 4. (There are modifiers to the rule of 4, but this is the basics.)
Initiative is dealing out playing cards, with face cards going first, then in reverse numerical order.
It's a good system. I just started playing a few months ago, transitioning my groups from D&D to do so. There are many settings with all kinds of different flavors: horror, sci-fi, pulp, etc., all using the same system.