Perhaps, but your later information tells me instead...I get that you are talking about how to slow a campaign down, but the suggestions above (in my experience) contributed to people quitting a campaign.
...that much of the problem was in fact sitting behind the screen.- GM would forget to give out xp, and/or didnt like calculating it. Several times in 2 different campaigns, when he finally tabulated the xp, people went up 2 levels and were almost half way to another.
...
Also, my GM gets all buttthurt if you want to change characters.
Maybe not, but let's take these in order and see where we get, eh?Mouseferatu said:I appreciate the hypothetical offer, and I'm not saying I wouldn't be willing to give it a shot. But given that I strongly prefer
A good-aligned and cooperative party
Ongoing plot arc/arcs, rather than sandbox
Minimizing dungeon crawls or treasure hunts
Milestone-based (non-XP-based) advancement
Roughly 4-6 sessions per level
I'm not convinced that I would be the best fit at your table.
Er, hold on there [MENTION=6788736]Flamestrike[/MENTION] - your math is burnt.Flamestrike said:Hang on. This means that they advanced 5 levels from earnt XP... over 8 years of play, with 42-46 sessions per year?
That averages to nearly 2 years of real time, and around 70 sessions of play to advance a single level.
Bleah! I'm one of those players who likes to be familiar enough with my character(s) that I can largely ignore the character sheet most of the time except for spells if I'm a caster, which would be impossible if every month I had a new bunch of abilities dropped in my lap.I find a level a month of real time works best personally (and DnD works to this expectation, with most groups getting in one session per week, with around 3-5 encounters per session, and around 4 such sessions to level.
We're an outlier, but I'm not sure we're quite as extreme as you may think. That said, if your only D&D/PF experience is with 3e or newer I can see why you'd think that.No offence mate, but your group is an extreme outlier when it comes to level advancement. I personally could never play in a game with such slow level advancement.
I'll try anything once or twice. There is really nothing that would be a deal breaker except for lack of enthusiasm by players and DM. As long as everyone is relatively positive and invested in the game, I'll endure nearly anything. If players are not all in, I'll stop playing or DMing. I like commitment over anything else.
Actually, I am using drunk as drunk is defined. I admit, I am terribly fond of using words as defined when I speak/write, so as to avoid confusion should anyone wonder what I mean by any given word. But in all seriousness, go look up the term drunk. In every dictionary, even. In all of them, it is defined as a state in which one's physical and mental faculties are impaired by an excess of alcoholic drink. Thus, when I say drunk, I actually do in fact mean intoxicated to a point that your faculties are impaired (even mildly impaired, but the metric is impaired). A light buzz-on is not drunk, since you are not impaired. Sorry, I thought that was clear. But for all future references if you are unsure of how I am using a word, then the baseline assumption should be I am using it as defined, unless I am obviously using slang.
Suprisrd this didnt come up earlier tbh I think 4is more my sweet spot but its good company so I would roll with it.It's only just now occured to me that there's one thing I (somewhat amazingly) haven't seen mentioned at all in this thread as a deal-breaker either way:
Level of seriousness and-or whimsy in a campaign.
Me, if it were a 1-10 scale where 1 is all serious all the time and 10 is endless farcical slapstick, I'd prefer a game be around '6' and would probably bail on a 1, 2 or 10 once I realized that's what I'd signed on for.
Lan-"I hit you with a salmon for 1d4 damage"-efan
Er, hold on there @Flamestrike - your math is burnt.
10th level - 3 levels = 7 levels, which over 8 years is a bit under 1 per year.
A character played continuously in my game for a year without any deaths or other hiccups will probably go up about a level-and-a-half; more if they are less than 3rd level and less if they are 9th or higher. I might be erring low on that, it may be closer to two levels. Overall, taking everything into account, the campaign as a whole - or at least the leading edge of it - tends to gain about a level a year. (yes the current highest got there a bit artificially but there also quite a few 7th-9th types who got there for real).
I'm one of those players who likes to be familiar enough with my character(s) that I can largely ignore the character sheet most of the time except for spells if I'm a caster, which would be impossible if every month I had a new bunch of abilities dropped in my lap.
We're an outlier, but I'm not sure we're quite as extreme as you may think. That said, if your only D&D/PF experience is with 3e or newer I can see why you'd think that.
Lan-"another pleasant side effect of long campaigns: I can take the time to put more depth into one setting rather than having to dream up new ones all the time"-efan
Personally, I can't even get into character until I've done a line of coke and a shot of vodka, preferably off a body part of a young woman who is no doubt making her father proud.
Leonardo Dicaprio stars in The Dire Wolf of Wall Street.Personally, I can't even get into character until I've done a line of coke and a shot of vodka, preferably off a body part of a young woman who is no doubt making her father proud.
But you know, I play with Wall Street investment-types, and when in Rome...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.