D&D 5E Dealing with optimizers at the table

iserith

Magic Wordsmith
Player types. Actor. Storyteller. Instigator. Explorer. Power gamer. Etc. My priorities are story and immersion and character. My priorities do not mesh well with those focused on power gaming and combat. I enjoy a good combat, of course, otherwise I wouldn’t be playing D&D. But that’s not the most important part of the game.
Nobody's just the one thing though, right? Plenty of optimizers that I've gamed with are interested in acting or storytelling. Have you read the DMG, page 6, for options to use to engage your optimizers? These solutions don't have to get in the way of whatever it is you're doing.

Are these players engaged in your non-combat challenges? If yes, are they ruining those challenges, too? If they aren't engaged, could it be they are not interested in the stakes because they are too low?

Why is the solution never have the optimizers stop? Why is the solution always to simply put up with it or mangle the rules to deal with them? Yes, I’m aware I can change all the rules of the game to suit the playstyle of two of my players so that they are catered to and the other five players get to sit and be bored to the point of wanting to quit, all because these two optimizers have to be coddled and let shine. Nah. They’re disruptive. They’re actively ruining the other players’ fun. Their insistence on optimizing is the problem.

Adding zeros and otherwise beefing up monsters simply makes combat more deadly for everyone else, makes it take longer, and kills non-optimized PCs. It’s a terrible solution.
It's easier to change your own expectations and approach than it is to change other people. It's even easier to just dump players who aren't a fit for your game, depending on the social cost. Given that you have 7 players, I would say you could stand to lose a few anyway, unless you're running it like a player pool where you don't expect everyone to turn up each session.

As well, are these optimizers even having fun in your games? It seems to me they could go find games where their optimization would be welcome instead of seen as some kind of problem.

Finally, I'd be interested in hearing what specific problems have arisen. I've heard a lot of the usual generalities about optimizers, but can you give us specific instances where you were trying to accomplish something as a "storytelling DM" and an optimizer ruined it? If you have provided this, but I missed it, please let me know which posts it's in.
 

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Istbor

Dances with Gnolls
This is ... a good point. @overgeeked - here might be something to try.

I firmly believe that, as a social game, D&D has certain table norms. As such, it doesn't matter much how the "problem" manifests- whether it's the "ACTING, BRILLIANT!" or the "SUPER SMASH COMBO" player, it's whether the player isn't trying to jell within the confines of the group.

So how about this- maybe try running a few games with pre-gen characters. No real ability to "optimize" so no real worries about it. See how the games go!

Perhaps it would be helpful to see how the group just plays? It's a thought- something to try.
I considered mentioning the pregen stuff too, but thought, "hey, I would kind of hate that after a while" so decided not to list it. Maybe for like a campaign that would be cool, or a quick one-shot here or there. Otherwise, I want to make my characters and ideas.
 

CapnZapp

Legend
No. The problem is inconsiderate optimizers. If they didn’t need to break the game the flaws in the rules wouldn’t matter. But sure, if the system were perfect, there’d be no flaws to exploit. But that’s like blaming a burglary on an unlocked door. The fault isn’t the door, it’s the burglar.
Now you're comparing minmaxers to burglars. I hope you see how your position falls apart.

Stop blaming other players play style of being bad wrong fun.
 

overgeeked

B/X Known World
I'm going to give this another shot and take a break. For those honestly engaging, thank you.
Either you 'ban' optimization, however that would look like, and you make one or some of the group unhappy by denying them the fun they find in D&D, you as you say let them stomp over everything doing nothing to fix or prevent it, in which case you and others are not having your fun, or you come to a joint conclusion that your table may not be the table for them. Maybe a different DM would produce different results of your group interaction, so you all can stay together, maybe not. Right now, with the information given, I don't see a great way for everyone to play with everything without SOMEONE having potentially less fun than the rest.
Exactly. Hence the problem. As mentioned it's a fallacy to assume optimizers don't care about character or story, but in this case it happens to be basically true. One cares a little, the other treats it like a video game.
So yeah. One solution could be that you make the optimizer(s) stop. That sounds like you have just reversed the problem, and made the game unfun for them at the expense of others. I am not saying that they should have more consideration. Only that it doesn't solve your current issue, just changes who is having fun. I can't speak for the others, but considering this thought, it could be why not a lot of offers of how to flat out stop it while keeping the group intact have been presented.

Unless you have a problem player(s). Then advice changes. That doesn't seem to be the case from what I have read though.
I generally expect gamers to have multiple avenues of fun. So if someone enjoys optimizing, fine as long as they can have fun with other aspects of the game. As long as the optimizing isn't too egregious, it's manageable. This is the corner of the edge case where the players don't seem to care about anything but "winning" and push for the most egregious combos. One of them tried to play a coffeelock. Their latest idea was a Twilight and Peace cleric combo.
Really, don't play with people who you don't want to play with. I don't know what else to say?

D&D has a fun character building minigame. If you don't want to play with people who enjoy that game, take away PCs building characters, or don't play with them.
There's a difference between enjoying the minigame...for example, I have a pile of characters waiting to use. I like making characters. Enjoying the minigame isn't optimizing. That's next level.
And if you hate people who do charop, don't play with people you hate. But please, try not to state they are bad people for having fun.
I don't hate either of them. I don't think they're bad people. I think they're incredibly rude. Because they're putting their fun over the fun and cohesion of the group. I'm used to players who are willing to switch game systems because a few players in the group aren't having fun. As an example, we were playing Dungeon World but one of the optimizers wasn't enjoying it because it was too light. So we switched to 5E. And now that we're playing that, he's refusing to stop optimizing despite being asked and having other players voice their problems. He cares more about being able to optimize his characters for his enjoyment than the enjoyment of anyone else at the table. People defending optimization jump on that and say it's not optimization that's the problem, but it is.
It sounded like some are unhappy to the point of wondering about quitting. That is what you should do if you find yourself in an unfun (and unlikely to change) D&D game. I don't want to say 'boot' the players really, since I don't know yet that anything they are doing is inherently wrong. I guess.... Invite them to find another group? Seems like a duller edge on it?
Optimizing isn't wrong...up to a point. Being the best rogue you can be is fine. Being the best whatever is fine. Seeking out all the broken combos that break the game is not okay. I don't even mind a bit of DPS optimization. But when one character's max damage crit deals less than half another characters regular damage every round...you get to watch the non-optimizer deflate in front of you. That's literally the opposite of what I'm here for.
I firmly believe that, as a social game, D&D has certain table norms. As such, it doesn't matter much how the "problem" manifests- whether it's the "ACTING, BRILLIANT!" or the "SUPER SMASH COMBO" player, it's whether the player isn't trying to jell within the confines of the group.

So how about this- maybe try running a few games with pre-gen characters. No real ability to "optimize" so no real worries about it. See how the games go!
I've suggested pre-gens. Surprise, the optimizers refuse.
Have you had any problems with other (non-combat) optimizers? The way 5e is done, it only takes a high Chr, a couple of skills and a couple of spells, and the Social game is monopolized. A high Wis with perception and/or investigation with maybe some physical skills (for movement) and the Exploration game is minimized.
Not really a problem. Most of those are generally niche spotlight roles. There's a party face, a party scout, etc. Combat is for everyone. Not just the optimizers. They hog so much of the spotlight that the rest of the group is bored. With combat being a bigger part of most D&D than the other pillars combined, it makes for a bad time. And no, increasing the non-combat time doesn't work because the two optimizers start whining about being bored. Have you played Shadowrun or heard the meme about the rest of the party going to get dinner while the decker does their thing? It's a hair's breadth from that.
In my experience, it is easy to have fun in combat even if you are not optimized, but it is much harder to contribute to the other areas if you are not built for it specifically.
If no one's optimized, everyone contributes roughly the same in combat. Out of combat you still have certain roles being filled by different characters. But that's generally fine as players who want to do those roles tend to make those characters. Combat is for everyone. Once optimization creeps in, it becomes an arms race. And again, I don't use optimization to mean having a high stat in your class's main stat or being trained in important, class-relevant skills.
Nobody's just the one thing though, right? Plenty of optimizers that I've gamed with are interested in acting or storytelling.
Until recently I'd agree. These two aren't. They don't care about the rest of the game. Like at all.
It's easier to change your own expectations and approach than it is to change other people. It's even easier to just dump players who aren't a fit for your game, depending on the social cost. Given that you have 7 players, I would say you could stand to lose a few anyway, unless you're running it like a player pool where you don't expect everyone to turn up each session.

As well, are these optimizers even having fun in your games? It seems to me they could go find games where their optimization would be welcome instead of seen as some kind of problem.
They're long-time friends. Hence the problem. If it were two randos our regular group picked up I'd have dropped them ages ago.
Finally, I'd be interested in hearing what specific problems have arisen. I've heard a lot of the usual generalities about optimizers, but can you give us specific instances where you were trying to accomplish something as a "storytelling DM" and an optimizer ruined it? If you have provided this, but I missed it, please let me know which posts it's in.
I'm resisting specifics as that will devolve the thread into an argument about specific builds rather than the general problem of optimization.
 

overgeeked

B/X Known World
Now you're comparing minmaxers to burglars. I hope you see how your position falls apart.

Stop blaming other players play style of being bad wrong fun.
Your argument was that the rules themselves were at fault and/or that publishing itself was at fault. I offered up what I think is a fitting response. I'm not comparing the two, morally. Only pointing out that people are responsible for their behavior. Period. If the rules have flaws that can be exploited, that's bad and they should be fixed. If players decide to exploit those flaws, that's the fault of the players. It's their choice to exploit the rules. Responsibility for that choice is theirs. No one else's. Blaming the rules or publishing as a whole for bad player behavior is akin to blaming a burglary on an unlocked door instead of the burglar.
 

billd91

Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️‍⚧️
I don't hate either of them. I don't think they're bad people. I think they're incredibly rude. Because they're putting their fun over the fun and cohesion of the group. I'm used to players who are willing to switch game systems because a few players in the group aren't having fun. As an example, we were playing Dungeon World but one of the optimizers wasn't enjoying it because it was too light. So we switched to 5E. And now that we're playing that, he's refusing to stop optimizing despite being asked and having other players voice their problems. He cares more about being able to optimize his characters for his enjoyment than the enjoyment of anyone else at the table. People defending optimization jump on that and say it's not optimization that's the problem, but it is.
Well, no. I'm going to agree with the critics here. Optimization doesn't need to be a problem - there are players who can do it without being a dick and while letting others shine.
Optimizing isn't wrong...up to a point. Being the best rogue you can be is fine. Being the best whatever is fine. Seeking out all the broken combos that break the game is not okay. I don't even mind a bit of DPS optimization. But when one character's max damage crit deals less than half another characters regular damage every round...you get to watch the non-optimizer deflate in front of you. That's literally the opposite of what I'm here for.
See, this is an area where having some specifics might be helpful. I'm having a little trouble wrapping my brain around exactly how they're doing this all the time... unless the non-optimizer is actually really poorly built for combat or something. If that's the situation, you should probably consider intervening there too.
Not really a problem. Most of those are generally niche spotlight roles. There's a party face, a party scout, etc. Combat is for everyone. Not just the optimizers. They hog so much of the spotlight that the rest of the group is bored. With combat being a bigger part of most D&D than the other pillars combined, it makes for a bad time. And no, increasing the non-combat time doesn't work because the two optimizers start whining about being bored. Have you played Shadowrun or heard the meme about the rest of the party going to get dinner while the decker does their thing? It's a hair's breadth from that.
Yeah, this is where you're getting into really problematic behavior. If they're whining about being bored when other players have their chances to shine, then they have to go.
I'm resisting specifics as that will devolve the thread into an argument about specific builds rather than the general problem of optimization.
I can kind of get that, but sometimes estimates of what's broken vs not broken vary and there may be ways to deal with some issues without having to boot anyone.
 

iserith

Magic Wordsmith
I'm resisting specifics as that will devolve the thread into an argument about specific builds rather than the general problem of optimization.
Talking about the specific builds and tactics/strategies in the context of your specific game is likely the only way to arrive at an understanding sufficient to get to a solution you might actually like.
 

Lanefan

Victoria Rules
If players are dealing too much damage, add more monsters. More monster, more HP to go through.
The problem isn't if the PCs overall are doing this, it's if one particular PC is doing it and that to effectively challenge said one PC means annihilating the rest of 'em.
If players are all taking same 5 feats every time, look at the rest of 90% of junk feats and improve them.
Isn't it simply less effort to nerf the 10% than to power up the 90%?
 

The problem isn't if the PCs overall are doing this, it's if one particular PC is doing it and that to effectively challenge said one PC means annihilating the rest of 'em.
In OP's case, it seem that optimization isn't the issue either: they're also hogging the spotlight and being rude to the other players, which is bad behavior in any game regardless. But OP insists on calling this "optimization", which is why he's getting a lot of unhelpful advice.
Isn't it simply less effort to nerf the 10% than to power up the 90%?
Often not, because you're taking fun away from the 10% to do so. Getting nerfed isn't fun. Buffing the 90% might not reduce anyone's fun (depending, of course, on the details.)
 

overgeeked

B/X Known World
The problem isn't if the PCs overall are doing this, it's if one particular PC is doing it and that to effectively challenge said one PC means annihilating the rest of 'em.

Isn't it simply less effort to nerf the 10% than to power up the 90%?
Exactly. It's even less effort to say "no optimizing". But that didn't work.
In OP's case, it seem that optimization isn't the issue either: they're also hogging the spotlight and being rude to the other players, which is bad behavior in any game regardless. But OP insists on calling this "optimization", which is why he's getting a lot of unhelpful advice.

Often not, because you're taking fun away from the 10% to do so. Getting nerfed isn't fun. Buffing the 90% might not reduce anyone's fun (depending, of course, on the details.)
Optimizing is the issue. Their optimizing is causing them to almost exclusively have the spotlight during combat, to drastically overshadow the other players, they're so wrapped up in the charop minigame and combat that nothing else is engaging to them...and a few other problems...all of which directly come from their optimizing. Again, I'm not talking about having your high stat match your class or picking a race with a beneficial bonus to your desired class.
 

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