I guess my attitude is the PC belongs to the player as long as they are in the game once they leave the DM can utilize the PC as they think is best for the game.
:So Nahzinga was murdered instead of just vanishing into the night. To my non-gamer friends this means I pissed the GM off so badly we'll make sure you never play her again, ever. The truth: I only played once then due to every day mundane stuff like illness and moving and finances and all, we didn't play in the game for months. The GM asked if we were still interested in playing. I was bit overwhelmed because the group was so large, had lots of little packets of money to be earned by apparently double crossing people. And it was loud and set my anxiety off. My story has never wavered.
As far as Nahzinga goes you can say she has been murdered (did that make you feel good? ?) But she was saved at the last minute by summoning a healer with a tiny amulet no one knew she had.
Don't worry about her coming back because she thought the group fought with out discipline and with too much chaos.
As for what you think of me personally I see that writing on the wall but im no longer afraid to jump off the wall with amulet.
This is why I GAFIATED from gaming the first time. I don't need the thing that was helping me heal turn vicious on me. I hope the few people who know what they've done.:
Better to play it safe and polite. You never know what other people are going through, what's running through their mind, or what the game is touching on. Gaming can do interesting things to people, as so much of it is in the mind. We bring a lot of ourselves to the table.My players can't stand that they want an explanation and they were all trapped in a keep besieged by a dragon. So I came up with a way to further the game and explain the disappearance. I will admit I think I dodged a bullet with this. I really don't like playing with players who act like this over a game. It seems extreme to me to act this way over a character you played once.
She sent a rambling email demanding I take any mention of her character out of my game that I am stealing her character and infringing on copy write an plagiarism.
I suspect that's the way most normal people approach the situation. The one main exception is for relatively loose campaigns in which a player may be gone a while and come back - then it's best to let the PC fade to background on the assumption the player is coming back. But that doesn't sound like that's your current campaign assumption, nor do I think you should want this player back. She doesn't sound like a positive addition to a game.
She sent a rambling email demanding I take any mention of her character out of my game that I am stealing her character and infringing on copy write an plagiarism.
Better to play it safe and polite. You never know what other people are going through, what's running through their mind, or what the game is touching on. Gaming can do interesting things to people, as so much of it is in the mind. We bring a lot of ourselves to the table.
A character being murdered, fridged really, is a big trigger for a lot of people. People can put a lot of themselves into a character, and if they're just killed by the GM it can feel super personal.
In this situation, a polite, honest, and apologetic email is required. An "I'm sorry I upset you. Thank you for clarifying why you had to leave. I regret what I did to your character, but honestly did so because I liked the character and wanted to keep them in the game without having an extra physical character in play. If you want me to refrain from using that character in the future, I will do so, etc, etc, etc."
Really, there's no reason to make the situation worse or pick a fight when a little courtesy will do. And it's good to present a positive face of gaming. Own your decisions. But don't justify too much. You're not on trial and getting defensive is a bad idea.
As for the topic in general, I prefer to just have characters wander off into the sunset or "die" in mysterious circumstances. The classic comic book death where there's no body and they can totally come back if needed. Or they get busy with personal business and called away. Even if it means having the character being an NPC for a few sessions or part of a game until it makes narrative sense.
Yeah, it can be odd and is a little funky from an immersion perspective. But it cannot always be helped as it's the result of factors beyond the game. That's just a reality of gaming with people.
I tend to deal with PCs where the players have left as just not there anymore, keep moving on. It's kind of how I fit other players into the game, our next gaming session is going to have an extra player join while the current players are in the middle of a dungeon. Where did he come from? What do you mean, he was always there.
Also, what does GAFIATED mean?
Really? This doesn't sound like a sensible behaviour from a normal person. I don't know this woman so I can't certainly throw judgements here, but it does sound like she might have some issues. It's just a freakin' game! It's insane to take a game to this level of importance. Even just the public whining on social networks says she is taking the game way too personally... I wonder what she honestly believes that her friends on Facebook think about this behaviour. Copyright and plagiarism? Because she invented one character in a game that has millions of other characters?![]()