Orryn Emrys
Explorer
You know... although I'd be unlikely to appreciate this idea as a "rule" of the game... I think this is one of the coolest reactions to the OP's question by far. I'm imagining future gaming scenarios in which, on the rare occasion that someone important dies in my game (a PC or an important NPC) and is raised, then just such a quest will be imparted by the deity in question in the hours following the event. It's very dramatic, and I think my players would be taken unawares, but they're fantastic roleplayers and would certainly revel in such a development.cerberus2112 said:Secondly, make it a difficult spell to cast in terms of resources; this needn't be immediate recourses. Perhaps the Raise comes at the cost of a Geas/Quest imposed by the deity granting it. This Quest could be imposed upon both the raised soul and the cleric casting it, and the allies who beseeched the god to intercede on their allies behalf (ie, the whole party). This would make Raise Dead a much more dramatic and tension filled story event, rather than just another form of healing.
