Wormwood
Adventurer
Visceris said:What is with today's gamers? When did this hobby get so infused with a bunch of pansies?
Yawn.
Visceris said:What is with today's gamers? When did this hobby get so infused with a bunch of pansies?
Visceris said:In my group we draw maps but we also have character death *GASP!*
Reynard said:When was the last time you saw a party actually run away, because it was simply the smartest and best option?
Hell, when was the last time you saw someone map?
Shadeydm said:If the designers of 4E decided that death was no fun and therefore removed the threat or possiblilty of death from the new edition would you be ok with it?
Visceris said:In my group we draw maps but we also have character death *GASP!*
As for the name calling, I call them as I see them. The more I read abou the changes going to be made and the reactions of some people makes me think that today's gamers have no cojones. I grew up on adventures such as the Temple of Elemental Evil, Tome of Horrors, and Dragon Mountain. If these adventures were released today much of their bite, their fun, would have been cut out and discarded.
It makes me sick that I am even part of this hobby.
Shadeydm said:If the designers of 4E decided that death was no fun and therefore removed the threat or possiblilty of death from the new edition would you be ok with it?
MoogleEmpMog said:Yes, because it takes REAL cojones to brave the danger of being removed from play and spending an evening reading/watching other people play/kibitzing/playing a Game Boy because you rolled bad in the first encounter. I mean, wow. Anybody with the cojones to handle that, he could probably take on an armored division single-handedly; the tanks would just WILT. :\
Bravado and posturing aside, there's nothing un-Gamist about not wanting gameplay death, nothing that says you don't want the most difficult possible challenges. Someone's apparent inability to understand that "No Gameplay Death" is not equal to "No Challenge" does not make them equal. 99% of non-RPGs either don't allow players to be removed from play prior to the end of the game or require a significant expenditure of resources on the part of other players before it can happen; it seems a bit of a stretch to say that only those games are challenging.
There are people who understand this and still prefer gameplay death; these people have a logical position based on what they value in the game. These people design purpose-driven, intelligent games that allow for gameplay death and make provisions to keep the game fun for all players. I have no problem with these people or the games they produce.
They generally don't boast about what bad dudes they are because they're not afraid to lose a character, however.![]()
Visceris said:It just seems that WotC wants to remove the threat of death from the game. It looks like WotC wants to remove that aspect out of the game and that is just stupid.
Visceris said:Awww... Poor baby. If your character dies, make a new character, and let the DM plop you in where it fits. Problem solved.