Elder-Basilisk said:
Just because the article said it doesn't mean it isn't stupid.
What if the NPCs have healing abilities? Are the NPCs all automatically able to be healed, get up and keep fighting? Or do they die instantly, never having a chance to do the healing? That's a pretty big change in the challenge that a group of NPCs will present.
How about non-opponent NPCs? When the young noble scion the party is protecting gets whacked down to -9, does he die instantly? Does he last as long as it takes for the PCs to get to him?
How about for monsters with fast healing or regeneration surges? (Assuming that such mechanics exist in 4e--though if they don't someone will add them in by the time the second wave of expansions hits).
What it comes down to is this: You're going to have to go through the death and dying subroutine for every NPC/monster that you bother to resolve dead/dying status for in 3.x. (I don't know anyone--no matter how strictly they interpret the rules that keeps the party in initiative and rolls out every stabilization check for a monster who has no source of healing and no way to get back up in 3.x). And since the article seems to indicate that the status chart is more complex in 4th edition, it will be more complex and cumbersome.
And, to dignify the "going through the battlefield and stabbing downed enemies" line with a response, PCs will still be doing that. Absolutely and certainly. Why? Because NPCs might still survive using PC rules on the basis of "the DM deems it necessary." And the creatures that the DM is most likely to deem necessary are: A. the ones who are really annoying and dangerous to fight (again), B. the ones whose survival will have an impact on the plot, C. the ones who are the DM's pet NPCs--in short, all the monsters/NPCs any sane/rational players bothered to stab/coup de grace in 3.x.
That they've come up with a system where the mid-high level window is good enough that being left alive at 1hp is not a death sentence is a good thing. (In my Wednesday night home game, we've adopted a different solution to the same problem: death occurs at - (10+character level)). That the 3.x version of the system posted is unnecessarily cumbersome and inelegant is not a good omen.
This is a very good post, and I agree with all of it.
In all things there is a tendency for the pendalum to swing back and forth, because people are very good at seeing the current problem and very bad at foreseeing the next problem. People are really good at reacting, and very bad at being proactive. You see it in everything. Something is wrong, and 'darn it!' it just has to be fixed. Is the fix actually going to work and make things better? That's a less important question to most people. Mostly, 'darn it', they just want change.
So things change, and they swing way the other way. Then the people forget, and they swing the other way again.
For all this talk about how great and wonderful it is for NPC's to officially work by different rules than PC's, it always seems to have as an example how the NPC's are worse off than the PC's.
Well, I've been there. Done that. Wore the t-shirt out, and you know what - in the long run you are going to find out that sucks. Not only does it suck for you to be the only 'special' person out there, and for the monsters to be just, well, monsters, but pretty soon you are going to realize that it cuts both ways. If the NPC's aren't abiding by the PC rules, then inevitably you are going to find that the rules that they are abiding by cut in thier favor.
I can tell you how it works because this is where RPG's started out. NPC's important to the plot stop dying because they assume the status of 'special status NPC's' that can't be killed. Pretty soon every NPC is going to have special status, because generally you don't have an NPC unless he's important to the plot. You are going to start out with this notion, "NPC's don't have to be as tough and well rounded as PC's because we don't need that sort of detail.", and you are going to end up with, "NPC's have to be tougher and more well rounded than PC's, because otherwise everything is in the PC's favor." The less detail you put into the NPC, the more you'll find that the blanks in the NPC's sheet don't mean he can't do anything that isn't explicitly described, but rather end up meaning that he can do anything that isn't explicitly described because NPC's 'ought' to be able to do it.
And you'll jump that line without meaning to screw anyone over, because 'the story' needs it. In fact, you'll jump that line precisely because it is a better game.
Only it will ultimately suck, because pure DM fiat is no better than tedious minutea.