ValhallaGH
Explorer
Which makes it a pretty good rule for many groups.Rackhir said:So it doesn't eliminate risk or danger to the PCs. It simply removes, casual random death from the mix. Especially that due to DM misscalculation.
Which makes it a pretty good rule for many groups.Rackhir said:So it doesn't eliminate risk or danger to the PCs. It simply removes, casual random death from the mix. Especially that due to DM misscalculation.
Rackhir said:First there are worse things than death for PCs. It doesn't prevent PCs from being captured, robbed, humiliated or embarrassed. A lot of PCs would much rather be killed than those. As my mage in Shilsen's campaign has put it more than once "If you kill them, then the suffering stops."
In practice I've found a lot of what it actually accomplishes is that it insulates the PCs from mistakes the DM makes in terms of the lethality of foes. Mallus, the DM for my Tueday campaign is infamous for going "Oh... I didn't realize it would do that much damage" when the Power attacking giant gets a crit with the x3 large battle axe.
Shilsen the DM for the Saturday campaign can merrily swing away with his custom tweeked barbarian horde or CR 12 Tree monster vs the lv 8 party and not have to worry about the character who takes twice his total HP in a single round.
If the DM is running foes who REALLY want to kill the PCs there's nothing to stop them from doing so. For example, in a recent battle in Mallus's campaign (the tuesday) some pirate priests were getting set to do a coup-de-grace on a pc who'd been knocked down.
So it doesn't eliminate risk or danger to the PCs. It simply removes, casual random death from the mix. Especially that due to DM misscalculation.
Grymar said:So does it also work for "death effects"? Or does it only work in cases of HP loss?
I'm beginning to like it more as an option, but I'm interested to hear the limitations.
Rackhir said:To be perfectly honest. I'm not sure how death effects work into things. It hasn't come up in play.
You might want to try reading the story hour for Shilsen's Saturday campaign, if you want a better idea of how it works in practice. He often has some "behind the scenes" notes and often mentions when a PC would have gotten killed without the use of action points. I think he's averaging what would be about 1 pc death every other session, if action points weren't being used.
This works great for some people, not so well for others. It really depends on what players get out of the game, and the nature of the campaign's challenges.Felon said:If you get in a fight, you might killed and go away. Deal.
shilsen said:Since I made up the system, I'll tackle this one. I let it apply against any effect that would kill one, whether it be a blow that takes one to -10 and lower, an autokill spell, etc. I think that you're right that it hasn't come up yet.