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D&D 5E Death Knight or the like

Jeffrey Smith

First Post
Hello,

This is really my first time "legitimately" playing DND with some buddies, I want to make something kind of like a death knight from WoW, or any warrior that would use like diseases or something like that. Would anyone have any tips or please assist me in creating this if its even possible? Thanks!
 

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Hello,

This is really my first time "legitimately" playing DND with some buddies, I want to make something kind of like a death knight from WoW, or any warrior that would use like diseases or something like that. Would anyone have any tips or please assist me in creating this if its even possible? Thanks!

Welcome to ENWorld!

The closest thing to a DK (in my mind) would be one of the evil paladin oaths. There is the Oathbreaker, which can be found in the Dungeon Master's Guide. There's also the Oath of Conquest and the Oath of Treachery found in this Unearthed Arcana article http://media.wizards.com/2016/dnd/downloads/UAPaladin_SO_20161219_1.pdf

The Cleric of Death (also in the Dungeon Master's Guide) might also be a viable choice, if you want a more spellcasting route.

I don't think any of them use disease per se, but they're the closest things I can come up with. Also keep in mind that all of the above is optional material that is only available with the DM's approval.
 

Some other ideas...

1) Clerics, in 5e, aren't your traditional mace-wielding heal-bots from earlier editions (or how they're portrayed in some other RPGs/CRPGs). Some domains provide proficiency in heavy armor and martial weapons, which allows you to go the plate-and-sword route. Even if your DM doesn't allow the Death domain (optional, from the DMG), you could likely achieve everything you want from going the War domain. Take some of the nastier spells as your prepared options: bane, inflict wounds, blindness/deafness, animate dead, bestow curse, etc. The War domain also gives you real potency as a front-line combatant. Your AC will already be formidable, plus you can use domain abilities to gain bonus attacks and a +10 modifier to your attack roll using Channel Divinity.

2) If you wanted less spell power and more attacks, consider the Eldritch Knight subclass for the Fighter. You're (mostly) restricted to abjurations and evocations, but that includes some nice fire spells like burning hands and scorching ray. If you want to stay strictly with the "death" theme, then take the chill touch and poison spray cantrips, and note that you can select non-abj/evo spells at higher levels (allowing you to take things like ray of sickness or contagion).

3) You could also look at the warlock, but I'd suggest this isn't as appropriate as the two options above. Warlocks are a little trickier to play, and they're not nearly as durable on the front line as a heavily-armored war cleric or eldritch knight. But they have some nice theme: summon a magical blade to your hand, throw bolts of eldritch energy, and they have a heap of death-related spells.
 

I second Lancelot's suggestion of playing an Eldritch Knight. Pick poison spray and chill touch as your cantrips and shield, ray of sickness and chromatic orb as your 1st level spells. Besides that, maybe your DM is willing to give you necromancy instead of evocation. It doesn't seem game-breaking to me, I'd probably allow it in my own game.
 

Hello,

This is really my first time "legitimately" playing DND with some buddies, I want to make something kind of like a death knight from WoW, or any warrior that would use like diseases or something like that. Would anyone have any tips or please assist me in creating this if its even possible? Thanks!

Hexblade Warlock, multi-classed with Vengeance Paladin or one of the evil Oaths.

Cursing is, I think, the closest you'll get to giving people diseases. And, bonus, you can stab things with CHA for attack and damage, with a damage boosting class feature, and Hex for 1d6 extra damage, and SCAG melee weapon cantrips, and Paladin's Divine Smite.

With a Rapier or Longsword (i'm assuming sword and board, bc reasons, also in my home games all classes with fighting styles get any fighting style they want, so paladins can dual weild, and my wife's Vengeance Paladin does so with gusto!)
You're looking at 1d8+Str+proficiency bonus(curse)+1d6(hex)+cantrip effect more or less at will. By which I mean you might not always have Hex. And sometimes you'll have 2d8 Smite damage, on top of all that.
 

If it's his 1st time playing, my suggestion is to stick with the PHB and learn how the game actually works before suggesting him to use subclasses from other sources.

To the OP, if you're planning on playing in Adventures League, the majority of the suggestions will not be allowed. Also, Lawful Evil alignment is the only evil alignment allowed in AL, and it's highly frowned upon. Playing strictly out of the PHB, your closest suggestions would be a Paladin of Vengeance or an Eldritch Knight (fighter). Try those first and learn the game. Then if you are only playing in home games, and your DM allows, you may be able to seek other options.

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After that, the closest way to do it "legally" in AL is to go 1st level fighter, and 19 levels of Undead Pact warlock. Pact of the Blade.

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Bear in mind that 5e doesn't really have DoT damage. Any lasting curse tends to be a reduction in effectiveness, but not repeating damage. But there are a few spells that cause recurring AoE damage. Usually requiring Concentration.
 

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