D&D General Death of a god

I was with you up until the text I quoted here but Im not sure what you were trying to say?

I cant remember which 2E book its in but I think that its either Faiths & Avatars or On Hallowed Ground where it states that a gods existence is directly related to its worshippers. Most likely F&A. Depending on the pantheon, game edition, campaign setting and DM, all will determine how dieties, religions and their clergy work in their game.
Over deities obviously dont require worshipers. There are other ecamples but thats the most obvious one.

Further even without overdeities what you say has never been without exception even in editions with less obvious examples. Consider this - some gods are born. BORN. Those ones dont start out with worshipers.
 

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This is extremely dependent on the cosmology.

In Yoon Suin, there are hundreds of gods. This sounds like madness, but it's oddly liberating. You need a new god? Just make it up! Why haven't we heard of this god before? Well are you a scholar that has spent years learning all the gods? No? Well that's why!

So anyway, the consequences of a God dying in this setting will be less dramatic. Smaller gods are forgotten sometimes. Some gods are tied to a physical form (the Memory Tree for example) which can be slain. Other gods will pick p the slack. There is more than one god of murder, they have different outlooks, for example.


 

Over deities obviously dont require worshipers. There are other ecamples but thats the most obvious one.

Further even without overdeities what you say has never been without exception even in editions with less obvious examples. Consider this - some gods are born. BORN. Those ones dont start out with worshipers.

Of course there's an exception to every rule, but it all depends on how the planes are set up in ones game and how that group of gamers want it to work.
 

Out of my own curiosity does it specifically address this in 5E, I dont recall?
I guarantee there is a means of killing a god in 5e. If not now, soon.
Of course there's an exception to every rule, but it all depends on how the planes are set up in ones game and how that group of gamers want it to work.
Well sure but its fairly obvious i was talking about examples present in canon with rules preference. If not, now u know.
 


Is genocide the right word if I try to kill all the followers of a god? This would make a good campaign and other gods take sides on the material plane. Maybe a plague that affects only one religion or race.
 

IMC everything would continue as normal. Pelor does not make the sun come up, animals and crops still grow without Melora. The gods claim dominion over pre-existing things. Only the most hardcore believers think that they created them. It leads to interesting questions, what exactly was the god doing?

For me, there would just be an increase in activity from the enemies of the god. For instance, Orcus hands out more necromantic blessings once the Raven Queen dies. There are checks and balances to stop the gods doing too much in the mortal realms, without their antithesis-counterpart the gods do some over the top stuff. Even then, most gods don't want things that are incompatible with life continuing as normal and even those that do are often stopped by mortal means, not gods. For instance if Bane found himself without opposing gods to stop him, he would still just be inspiring mortals to invade other mortals, nothing earth shaking that cannot be stopped by normal people.
 

IMC everything would continue as normal. Pelor does not make the sun come up, animals and crops still grow without Melora. The gods claim dominion over pre-existing things. Only the most hardcore believers think that they created them. It leads to interesting questions, what exactly was the god doing?

I've always wondered about that as well
 

One mythos or multiple mythos? If one set of gawds then even the non followers of Thor know he is dead. If multiple gawds, Zeus followers don't care if someone dropped a hammer on Thor. If fast acting result, no spells for Thor's clerics or paladins. If slow acting result, then spell casters start losing access to higher levels, and access drops to finally no spells at all for spell casters.
 

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