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Indeed it has, I think I'm going to be a programmer of some sort, with perhaps Avatar there too. (Thinking either hacker or wizard-type, I'm an old EQ addict so I can enjoy things like Speed of Wind's initials being SoW ;))
 

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I'm still working on actual stats, but I'm refining the concept... here's a preview:

ironviperscreen.jpg


Iron Viper, a robot soldier from the self-titled Contra/Metal Gear-type game. Assorted ranged weapons are hard-wired into him, and he's fully upgradable.
 
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garyh said:
Iron Viper, a robot soldier from the self-titled Contra/Metal Gear-type game. Assorted ranged weapons are hard-wired into him, and he's fully upgradable.

Very cool :D
Post your character whenever you can, and goes for you too Sollir and Psypher.
 

Mitchifer said:
Very cool :D
Post your character whenever you can, and goes for you too Sollir and Psypher.

Thanks! I'm still working on the stats (should be done this weekend), but check the pic above again. I've updated it to fit the theme even better. :D
 

Guide #794
Male Tech Support Programmer 4 (Class skills: Knowledge (Redlands)
and (MUDville), Software Utilities. Detect Tech Support)

STR 10 (+0)
DEX 10 (+0)
CON 10 (+0)
INT 21 (+5)
WIS 14 (+2)
CHA 10 (+0)


Combat Stats:
Base Attack Bonus: +2
Melee: +2 [+2 BAB]
Ranged: +2 [+2 BAB]
Hit Points: 24
Defense: 11 [10 + 1 (Class)]
Initiative: +0
Movement Rate: 30 feet

Attacks per round:
None

Action Points: 8
Cycles: 18
Reputation: +2

Saving Throws:
Fort: +1 [+1 base, +0 CON]
Ref: +1 [+1 base, +0 DEX]
Will: +6 [+4 base, +2 WIS]

Feats:
Expert Programmer - Software Utilities
Expert Programmer - Data Analysis
Improved Processor

Skills:
Software Utilities 14 (9 ranks(7skill+2feat), +5 Int)
DC for Code Effects is 15
Data Analysis 11 (9 ranks (7skill+2feat), +2 Int)
DC for Code Effects is 11
Search 12 (7 ranks, +5 Int)
Knowledge (Redlands) 14 (7 ranks, +5 Int, +2 Sys Fam)
Knowledge (MUDVille) 14 (7 ranks, +5 Int, +2 Sys Fam)
Investigate 12 (7 ranks, +5 Int)
Research 12 (7 ranks, +5 Int)

Talents:
Chat Channel
System Familiarity

Coding(cycle cost):
Cure Minor(1)/Light(2)/Moderate(6) Wounds Software Utilities
Resistance(1) Software Utilities
Study Dataflow(1) Data Analysis
Analyze Program(2) Data Analysis
Analyze Subroutine(2) Data Analysis
Hold Portal(2) Software Utilities
Dark Vision(6) Data Analysis
Detect Thought(6) Data Analysis
Lesser Restoration(6) Software Utilities
Restore Crashed System(6) Software Utilities
See Invisible(6) Data Analysis
CIM(6) Software Utilities
Subroutines:

Total Penalty:


Current XP:
Current: 6,000
Next Level: 10,000
 
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OK, I'm thinking I would like to start the game about a week from today, which would make it Sunday, November 23rd. I've got a few tests this week, and things are going to be a little hectic, but I'll still be getting ready for the game during that time.

Thus, I would like for all the characters to be posted and ready by that date. Hopefully, this should give you enough time. If not, let me know; I'm flexible.

Psypher: your character looks good. Be sure to put in a little about his appearance.

That reminds me of my next point. I don't care about background too much, but notes about a character's appearance is vital. What I'm looking for is his appearance and maybe a short little blurb about what game your character is from, or what he is doing on the net (i.e. you're not from a game, but you're a hacker/tech support guy/etc).

Hope that clears up a few things. Cheers
 
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Mitchifer said:
That reminds me of my next point. I don't care about background too much, but notes about a character's appearance is vital. What I'm looking for is his appearance and maybe a short little blurb about what game your character is from, or what he is doing on the net (i.e. you're not from a game, but you're a hacker/tech support guy/etc).

The schedule works for me, Mitchifer. And am I correct in assuming my pic above is satisfactory for the visual info? :D I'll make sure I get more detail on the game itself when I post my PC.
 

That date will give me plenty of time, I'll definately have it done before then. Things have been semi-hectic here too, I just ran a game yesterday for 7-8 hours where my PCs finished their first plot arc, yay :) (the 6th session I've run so far)
 

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