kaomera
Explorer
Recently several threads on AD&D have turned to one of my favorite rules elements of that system, namely declaring actions before initiative is rolled. (Now, I have to say that I never saw declarations made in a "precise" manner, although since they where open to DM interpretation there was some real danger in being too vague... "I rush forward and attack the orcs!" was fine, but you would not then be able to single out which orc you took a swing at; "I charge the boss orc!", meanwhile, opened up the possibility that he would be dropped by a spell or missile fire before you could reach him...)
3.x "declare-as-you-go" initiative has served to enable some sub-optimal play in some of my games (I'm not saying it's the cause of this behavior, but I think that a different system might do a better job of discouraging it). Specifically, players who do not pay attention to the game until their action comes up, and players taking forever to work through their actions, especially when they start wanting to "do-over" actions (movement especially) that don't turn out the way they wanted. Also, it tends to promote a feeling that the action "stutters" along, with each participant standing idly by as others take their actions.
So: I'm wondering, if I adopted a "declaration phase" system in 3.x, what other changes do you think I'd have to implement?
3.x "declare-as-you-go" initiative has served to enable some sub-optimal play in some of my games (I'm not saying it's the cause of this behavior, but I think that a different system might do a better job of discouraging it). Specifically, players who do not pay attention to the game until their action comes up, and players taking forever to work through their actions, especially when they start wanting to "do-over" actions (movement especially) that don't turn out the way they wanted. Also, it tends to promote a feeling that the action "stutters" along, with each participant standing idly by as others take their actions.
So: I'm wondering, if I adopted a "declaration phase" system in 3.x, what other changes do you think I'd have to implement?
I find that statement highly amusing. In my experiences with AD&D and 3.x the cyclic initiative system is much, much slower than declare-then-resolve. I will freely admit that this has everything to do with how the players deal with the system, but it's been so constant that I have to feel that the system is at least partly to blame...