So first, telling me that it has nothing to do with, "...the DM determines if success is automatic, failure is automatic, or the outcome is in doubt. Only if it is in doubt and with meaningful consequence for failure do you roll." and then giving examples of the bolded portion is contradicting yourself inside of the same paragraph. Second, your second example with the dagger is absolutely, 100% about player agency. If you don't have a valid in fiction reason for overriding the player's declaration, you are removing his agency and playing his PC. A toddler would be quick enough to beat Usain Bolt if Bolt was standing still when the toddler drew back to throw. And the second portion of your response, "...,while you are still trying to decide how to throw and minding the rest of the situation and the surroundings, you have telegraphed your move and that guy over there pounces on you and kills you." is playing the PC. The player decides what his PC is focused on. Not you. And there is no "how to throw." He's going to throw it the way he has always thrown his knife.What we are discussing has nothing to do with this. What we are discussing is a player saying "I climb a wall", and the system, as implemented by the DM, saying "no, you're not, it's too hard, you slip and fall". It's exactly the same thing here, a player saying "I throw my dagger" and the DM saying "no, you are not quick enough, while you are still trying to decide how to throw and minding the rest of the situation and the surroundings, you have telegraphed your move and that guy over there pounces on you and kills you." And this has nothing to do with player agency, it would work exactly the same way reversing the roles with a NPC and a player, the NPC wants to throw his dagger and the PC intervenes - and in that case, the PC will be very very happy.
Yes, but unless there's a valid reason for overriding the PC and/or playing the character like you did in your second example, you're abusing your authority. Let's say the PC has come to a canyon the size of the grand canyon and the player has announced that his 3 int, 3 wisdom barbarian is going to jump over with a running long jump. He has no magic or supernatural abilities that would apply.Just because a player declares that a character is doing something is not a reason for it to happen, instantly or actually ever at all, it's just an intention, the resolution tells what is happening and that is what is described by the DM.
He did, because Han automatically won initiative via his declaration.Excellent example, I'm sure Greedo declared "I shoot him" but lost initiative...![]()
So first, telling me that it has nothing to do with, "...the DM determines if success is automatic, failure is automatic, or the outcome is in doubt. Only if it is in doubt and with meaningful consequence for failure do you roll." and then giving examples of the bolded portion is contradicting yourself inside of the same paragraph.
Second, your second example with the dagger is absolutely, 100% about player agency. If you don't have a valid in fiction reason for overriding the player's declaration, you are removing his agency and playing his PC.
A toddler would be quick enough to beat Usain Bolt if Bolt was standing still when the toddler drew back to throw.
And the second portion of your response, "...,while you are still trying to decide how to throw and minding the rest of the situation and the surroundings, you have telegraphed your move and that guy over there pounces on you and kills you." is playing the PC. The player decides what his PC is focused on. Not you. And there is no "how to throw." He's going to throw it the way he has always thrown his knife.
If you're going to play the PC like that and then just announce the PC is dead, you're abusing your authority as DM.
Yes, but unless there's a valid reason for overriding the PC and/or playing the character like you did in your second example, you're abusing your authority. Let's say the PC has come to a canyon the size of the grand canyon and the player has announced that his 3 int, 3 wisdom barbarian is going to jump over with a running long jump. He has no magic or supernatural abilities that would apply.
DM: "You begin running as quickly as you can and at the edge you take a grand leap out over the canyon. You go about 25 feet(20 for strength and 5 feet for a nice athletics check to go unusually far) and then plummet 1500 feet to the bottom of the canyon. Ouch! You take 77 points of damage." - this is a valid auto failure narration. It's impossible to jump across the grand canyon on foot.
DM: "You begin running a quickly as you can, but just before you get to the edge you realize that you can't do it and stop." - this is not a valid auto failure narration. You have no right to play the PC.
DM: "You begin running as quickly as you can, but before you get to the edge the NPC wizard casts Dominate on you and forces you to stop, since you failed your save." - This is a valid way to play the PC with a failure to jump, since there is a valid in game reason for it.
a player saying "I throw my dagger" and the DM saying "no, you are not quick enough, while you are still trying to decide how to throw and minding the rest of the situation and the surroundings, you have telegraphed your move and that guy over there pounces on you and kills you."
Just because a player declares that a character is doing something is not a reason for it to happen, instantly or actually ever at all, it's just an intention, the resolution tells what is happening and that is what is described by the DM.
I'm missing something. These two situations appear very much analagous. The PC declares an action, and there are in-game reasons for it not to happen. In Lyxen's scenario, the PC gets beaten to the punch by a pouncing guy. In Max's, the PC gets beaten to the punch by a wizard. How are these contrasted?DM: "You begin running as quickly as you can, but before you get to the edge the NPC wizard casts Dominate on you and forces you to stop, since you failed your save." - This is a valid way to play the PC with a failure to jump, since there is a valid in game reason for it.
He did, because Han automatically won initiative via his declaration.He was talking and got shot in mid sentence by the declared action. Had he survived, he would have gotten his turn after Han.
I'm missing something. These two situations appear very much analagous. The PC declares an action, and there are in-game reasons for it not to happen. In Lyxen's scenario, the PC gets beaten to the punch by a pouncing guy. In Max's, the PC gets beaten to the punch by a wizard. How are these contrasted?
It all happens in "about six seconds" anyway. So just roll and go.
Since the DM determines if combat occurs, there is no "declaring PC."
Right. Maxperson was contrasting the two. I'm wondering what he thinks the differences are?They don't need to be contrasted, since they both prove my point, the player only declares his intent, the situation, the declarations of the other players, the ruleset and the DM determine what is happening and it might be completely different from what the player actually thought would be happening.
On a less slight tangent: And don't get me started on stablizing a dying character as an action. You wouldn't even have time to check the pulse.As a slight tangent, I really think that six seconds is too short. I mean, for bardic inspiration, are they playing a tiny snippet of a song, or declaring two lines of a poem in six seconds?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.