D&D 5E Declarations that start combat vs. initiative

Combat starting mid-RP without sneakiness, when does the declaring PC/NPC go?

  • In normal initiative order. The one who's action started this may not actually be the first action.

    Votes: 53 52.0%
  • At the top of initiative, since there is no combat until they make their move.

    Votes: 11 10.8%
  • During normal initiative but with chance of people on both sides could be surprised.

    Votes: 20 19.6%
  • At the top of initiative, with the chance people on both sides could be surprised it's starting now.

    Votes: 3 2.9%
  • Other (explained below).

    Votes: 15 14.7%


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Maxperson

Morkus from Orkus
Not automatically successful. There's still the initiative roll. :)

But seriously, if I have to chose between 1) a perception check, and then maybe an insight check, and then maybe an initiative roll or 2) abstracting all that into an initiative roll, I'm going for option #2 almost every time.
And I'd not fault you for doing that. For me, though, if I can make a ruling that makes sense and is quick, I'm going to do it. In the example I stated I'd just have the dagger thrower go first. End of story unless a player had a good argument for why I should make an exception. There wouldn't be a default towards making a check or checks.
 

Irlo

Hero
And I'd not fault you for doing that. For me, though, if I can make a ruling that makes sense and is quick, I'm going to do it. In the example I stated I'd just have the dagger thrower go first. End of story unless a player had a good argument for why I should make an exception. There wouldn't be a default towards making a check or checks.
I’d do that in some circumstances also.
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
Whichever you choose, it should be symmetric: if the PC gets the drop on the NPCs in the scenario described, then the next time an NPC pulls something similar they should get a free attack.

Which is why I'd just roll initiative.
 

Maxperson

Morkus from Orkus
Whichever you choose, it should be symmetric: if the PC gets the drop on the NPCs in the scenario described, then the next time an NPC pulls something similar they should get a free attack.

Which is why I'd just roll initiative.
I have no problem with it going both ways. Neither do my players.
 

Lanefan

Victoria Rules
I seem to be greatly in the minority here (a familiar position!) but IMO if someone sets off the powderkeg without warning it is - or should be - that act of setting it off that starts proceedings. This means that either the setter-off should act first if most or all others are surprised*, or should get a whacking big bonus on initiative if they are not.

I've had this argument with my DM numerous times, when I've in theory been the setter-off but by the time my initiative comes around my intended action would be nearly pointless.

* - don't get me started on 5e's garbage surprise rules as those are a whole other issue.
 

Lyxen

Great Old One
There is a resolution system. That system says that for ability checks, and initiative is an ability check, the DM determines if success is automatic, failure is automatic, or the outcome is in doubt. Only if it is in doubt and with meaningful consequence for failure do you roll.

What we are discussing has nothing to do with this. What we are discussing is a player saying "I climb a wall", and the system, as implemented by the DM, saying "no, you're not, it's too hard, you slip and fall". It's exactly the same thing here, a player saying "I throw my dagger" and the DM saying "no, you are not quick enough, while you are still trying to decide how to throw and minding the rest of the situation and the surroundings, you have telegraphed your move and that guy over there pounces on you and kills you." And this has nothing to do with player agency, it would work exactly the same way reversing the roles with a NPC and a player, the NPC wants to throw his dagger and the PC intervenes - and in that case, the PC will be very very happy.

Just because a player declares that a character is doing something is not a reason for it to happen, instantly or actually ever at all, it's just an intention, the resolution tells what is happening and that is what is described by the DM.
 

Lyxen

Great Old One
I seem to be greatly in the minority here (a familiar position!) but IMO if someone sets off the powderkeg without warning it is - or should be - that act of setting it off that starts proceedings. This means that either the setter-off should act first if most or all others are surprised*, or should get a whacking big bonus on initiative if they are not.

Don't get me wrong, I support the 5e initiative system because it works most of the time while being really simple, which is an immense quality - and for me one of the reasons of success of 5e, compared to games who try to envisage all edge cases in the main rules and become unreadable and almost unplayable.

That being said, the second strength of 5e is to have fully reinstated the DM's prerogative, and in particular rulings "over rules", which means that I certainly don't forbid myself to create specific rulings for specific situations, like lighting the powerkeg meaning that:
  • People were really not expecting this, so the guy doing the lighting is surprising everyone else, and all the others, being surprised, don't act in the first round.
  • He was in such a good position (physically, mentally, etc.) that I give him advantage on initiative.
  • It was a readied action to light the powerkeg if someone did something particular, so he will light the powerkeg right at the combat start (this is our house rule and one of the reasons for it).
  • etc.
As usual, the problem is some people (not you) arguing from a position of bad faith and pretending the whole system does not work because it''s not catering to very specific edge cases, completely forgetting the principles that made a success of 5e and the fact that no system has ever been written which properly took into account all edge cases anyway.

I've had this argument with my DM numerous times, when I've in theory been the setter-off but by the time my initiative comes around my intended action would be nearly pointless.

See above, for me the great principles of 5e apply at our table and clearly allow for circumstances to create local rulings anyway.

* - don't get me started on 5e's garbage surprise rules as those are a whole other issue.

It's not perfect, but once more it works in most cases, and, as with stealth, there are so many edge cases that no system could account for that properly anyway. If you have an edge case, do a local ruling and that's the end of the story. This has worked for us every time, and we find it infinitely superior to having to read 10 times more rules that we will never apply anyway and which are in any case not complete enough to cover our specific edge case.
 



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