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Deep Water and Shoals - A Swashbuckling Campaign

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Jonah's eyes widen as he surveys the wreck of a tavern.
*Well the captains dealing with them mighty fine I'd say...*
His gaze shifts to the remaining runners.
(Ready action: If any runner NOT in a melee tries anything offensive, Jonah will snap his fingers (free action, brings pistol in hand) and shoot at him.)
 
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Vemuz, now bleeding from several different wounds (how much damage from the last hit?), still does not at all seem to notice as he reaches across and pulls his battle axe from the wall. As splinters from the wall where the axe was embedded fall to the floor he swings the axe around and connects solidly with the runner who just shot him.

"Put your toys away, lad. This is no place for children."

attack: 15 +8 = 23
damage: 3 +5 = 8
 

Sighing in disappointment, and muttering about "Damned mages," Malthas will quickly investigate the stairs, and see if they lead anywhere.
 

Vemuz: You swing your axe like you were felling a tree, chopping deep into the runner's side. He backpedals away from you, clutching the gruesome wound with blood-slicked hands...

...only to back up straight into the half-orc's spear. It enters his back and explodes out his chest. A spray of blood flies into your face. It brings to mind the good old days on the Ocean's Bounty, almost...

(OOC: That last attack was 8 hp of damage. You have taken 13 points of damage since the fight began.)

Malachi: The bird bobs its head to you, graciously recieving your thanks, then spread its awesome wings and spirals out the window.

You turn and spear the Twiceborn's opponent, stabbing him so hard that you can feel the spearpoint entering his back and exiting his chest. He sags to the ground, dying gruesomely. His companion, faced with a terrifyingly massive harpooner in full fury, and you, the brutal-looking half-orc who just skewered the runner, turns and heads for the door.

Malthas: Upstairs, there is a small room. hard, spilintery beds decorated with shackles line the walls, but the room is empty. You suspect this is where the canchinged sailors were kept until they were smuggled aboard a ship.

Bimzoole: You stuff powder and bullets into your musket, but there seems to be no need. All the runners are dead or gone. The fire, meanwhile, is hungrily gnawing at the ceiling timbers.

Jonah: You prepare to draw your weapon from its hiding place, but all the runners are dead.

Nicodemus: The sailor looks at you in agreement, and runs to fetch Captain McCrenshaw.

All: Even as you all make for the door, embers start raining down on you. The ceiling timbers are glowing and appear to be much weakened.
 

Once outside and far enough away to be relatively safe but still close enough to feel the heat, Malachi stops and turns to watch the Runners lair burn. He is silent and grins with satisfaction

"Praise be to Calypso" he intones ...
 

Bimzoole will exit the tavern with all due speed.

"If you can't stand the heat, or so the saying goes..."
 

Vemuz quickly grabs his axes and exits the burning ship. He stands next to Malachi as the ship burns. "Law coming soon. We should leave. Too much explainin'."
 

Jonah exits the ship/tavern, keeping eye on the captain McCrenshaw.
*Maybe I'll wait a while for a better moment to talk about the job.*
 
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Malthas makes sure there are no sailors captured up here currently, attempts to grab a set of manacles (never know when you'll need manacles) and runs to the windows, searching for a way out that won't involve breaking his neck. Lacking that, it's out the door, down the stairs, and out.
 

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