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Deep Water and Shoals - A Swashbuckling Campaign

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"You two aren't too smart now, are you? You'd best keep your distance with the rest of 'em."

Vemuz pulls out his battle axe and charges.

attack roll: 3 +12 bonus (3bab/5str/2flank/2charge) = 15
damage: 2 +5 bonus = 7
 

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"T'ank you M'Lady" Malachi acknowledges the Albatross sent to his aid

Seeing the bird and Malthas take care of another Runner, and Vemuz charging in against another Malachi grins triumphantly and grabbng a cutlass from a fallen Runner he interposes himself between the Captain and the horde of reluctant Runners. So with halfspear in his righthnd and cutlass n his left he challenges any to come near. His tusk are prominent as he grins, his eyes wide...

(OOC: Um can I use a halfspear-cutlass combo with twoweapn fighting/Ambi? - we'll see huh:)

and the Albatross makes more sense (I was actually thinking that maybe I should request a Giant crab or something) but the Albatross is way cooler:) And if the Rime was right the Runners can't kill the bird for fear of eternal damnation - hah!)
 

Malthas grins, and stands besides Malachai, blade weaving in a dance designed to intimidate and impress (12+10=22). He calls "Oh yes. The more of you we kill, the less honest folk end up in chains! Come and have at us!"
 

'Well Ben, tis good to make yer acquaintance.
P'raps we should go and see to the Cap'n and these Runners he has gone to thrash. If some of the crew were Canchinged, it could be a situation that needs our aid. What say ye?
My mace and my Wizardry are at yer disposal, Sir.'
 

Vemuz: Your axe just barely slips by the runner's guard, skinning his ribs and gashing his thigh. He quickly backs out of your range, and pulls a pistol, missing horribly. The bullet sails thorugh the air and knocks a tailfeather off the white Albatross that entered the fray so suddenly. He looks like he's about to break and run.

His companion swings his cutlass at you, scoring a hit to your abdomen, then quickly backs out of your range as well.

(OOC: Runner w/ pistol is now Runner #7, his friend is Runner #8. Runner #8 scored 6 points of damage on you, then 5' stepped out of your threatened area.)

Malachi: (OOC: ooh, a halfspear and a cutlass...points for style, anyway;) ) Two runners come at you from your left. Although it feels clumsy fighting this way, you meet the runner's (runner #5) charge, swinging low with your halfspear and swiping at the man's neck with your borrowed cutlass. Your borrowed cutlass connects, but the halfspear, a weapon meant for two hands, wavers and the runner easily parries it.

The other runner (runner #6), continues his charge, barrelling forward with his cutlass leading, at the same time the Albatross swoops in low and perches on your shoulder, awaiting instructions.

McCrenshaw then takes matters into his own hands. In two swipes of his cutlass, he sends the runner who had been charging you staggering backwards, clutching a pair of bleeding wounds.

"I'll leave ye that other one, don't ya worry," he calls jovially, gesturing at your opponent.

Malthas: The runners edge back from your dancing blade, eyeing you with the same respect they now afford to the Twice-born harpooner and Captain McCrenshaw.

"C'mon, let's get 'im," one of them says blusteringly.

"You go get 'im," the other replies, eyeing your blade.

(OOC: I assume that was an Intimidate check? If it was, it succeeded.)

Bimzoole: You quickly grab a nearby bottle of rum, pop off the cork, and stuff a rag into its neck, lighting it with your flint and steel. The rag catches, the alcohol flares up, and you toss the improvised weapon in the direction of the bar.

The bottle smashes against the wood of the bar, glass shattering, and flaming rum cascading down barstools and beer taps. The rest of the bar, already soaked with spilled liquor from broken bottles, quickly flares up.

The bartender, smoked out of his hiding place, darts into the open, swearing volubly. Seeing you behind your table, he takes aim and fires, but the table takes the bullet instead of you, and the bartender is left in the open, with an empty gun.

Nicodemus: The sailor scratches his chin thoughtfully.
"Well, rightly I oughta tell Mr. Lang about this, but what the 'ell. Let's go, ya never know if the Old Man needs 'elp wi' them runners. There'll be time for signin' Articles later."

He leads the way to The Frigate, from which the sounds of a fight can clearly be heard to be emanating, although he has nothing on him but a belt knife. McCrenshaw seems to inspire loyalty in his men, at any rate.

Jonah: You and Xanaphia follow the clerk's instructions, to find a fast-looking tall ship, next dock, so to speak, to a run down old hulk converted into a bar called The Frigate. Two sailor-looking fellows, a man and a dwarf, are presently hurrying toward The Frigate from the ship, which you see is called the CALYPSO'S GRACE.
 

Woohoo! Take that, ye rapscallions! Good ol' Tavern brawls.

Yeah, that was an Intimidate check. Sorry. ;)

I'll feint the one still facing me, and strike at him again (4+10 for the bluff (opposed by spot) and 20+8 for the hit, 12+8 to confirm the crit. If the bluff worked, it's a sneak attack as well).

Malthas calls out as he does "Looks like this place is going to heat up, lads! Let's finish 'em off, and find our way out, eh?"
 

Jonah raises his hand to attract the attention of the sailors and says:"Excuse me, do you know where we could find captain McCrenshaw?"
 
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Bimzoole pops up, takes a shot at the barkeep with his pistol, and ducks back behind the table.

"Pardon, good sir, but have you any roast in the kitchen this evening?"
 

Once again, Vemuz seems to pay no attention to the wound he has received, indeed he doesn't even redirect his attention toward the man who caused the wound, still intent on his initial target.

action: eyes of fury on runner #7
attack runner #7: 3 +8 (10 if flanking)=11 (13 if flanking)
damage: 1 +5 = 6

Vemuz swings the axe wildly, and it cuts deep into the wall right next to the handaxe he threw earlier. Vemuz let's go and pulls a third axe from his belt and measures the heft in his hand.

LOL - a nice two rounds of rolls from me, eh? 3,2,3,1!
 

"A'tack hem" Malachi tells the bird and points at Runner #5 and when the Albatross takes to air again he immediately follows up with a cutlass thrust to the Runners belly hoping that the Runner will be distracted by the large bird launched at his face.

He keeps the burning bar in the corner of his eye and will dismiss the bird and seek escape before the fire gets too close...

(Attack 16+3 = 19 add modifiers as required

ooc Halfspear is medium sized so I though I could use it onehanded - my bad oops:))
 

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