Vemuz: Your axe just barely slips by the runner's guard, skinning his ribs and gashing his thigh. He quickly backs out of your range, and pulls a pistol, missing horribly. The bullet sails thorugh the air and knocks a tailfeather off the white Albatross that entered the fray so suddenly. He looks like he's about to break and run.
His companion swings his cutlass at you, scoring a hit to your abdomen, then quickly backs out of your range as well.
(OOC: Runner w/ pistol is now Runner #7, his friend is Runner #8. Runner #8 scored 6 points of damage on you, then 5' stepped out of your threatened area.)
Malachi: (OOC: ooh, a halfspear and a cutlass...points for style, anyway

) Two runners come at you from your left. Although it feels clumsy fighting this way, you meet the runner's (runner #5) charge, swinging low with your halfspear and swiping at the man's neck with your borrowed cutlass. Your borrowed cutlass connects, but the halfspear, a weapon meant for two hands, wavers and the runner easily parries it.
The other runner (runner #6), continues his charge, barrelling forward with his cutlass leading, at the same time the Albatross swoops in low and perches on your shoulder, awaiting instructions.
McCrenshaw then takes matters into his own hands. In two swipes of his cutlass, he sends the runner who had been charging you staggering backwards, clutching a pair of bleeding wounds.
"I'll leave ye that other one, don't ya worry," he calls jovially, gesturing at your opponent.
Malthas: The runners edge back from your dancing blade, eyeing you with the same respect they now afford to the Twice-born harpooner and Captain McCrenshaw.
"C'mon, let's get 'im," one of them says blusteringly.
"You go get 'im," the other replies, eyeing your blade.
(OOC: I assume that was an Intimidate check? If it was, it succeeded.)
Bimzoole: You quickly grab a nearby bottle of rum, pop off the cork, and stuff a rag into its neck, lighting it with your flint and steel. The rag catches, the alcohol flares up, and you toss the improvised weapon in the direction of the bar.
The bottle smashes against the wood of the bar, glass shattering, and flaming rum cascading down barstools and beer taps. The rest of the bar, already soaked with spilled liquor from broken bottles, quickly flares up.
The bartender, smoked out of his hiding place, darts into the open, swearing volubly. Seeing you behind your table, he takes aim and fires, but the table takes the bullet instead of you, and the bartender is left in the open, with an empty gun.
Nicodemus: The sailor scratches his chin thoughtfully.
"Well, rightly I oughta tell Mr. Lang about this, but what the 'ell. Let's go, ya never know if the Old Man needs 'elp wi' them runners. There'll be time for signin' Articles later."
He leads the way to The Frigate, from which the sounds of a fight can clearly be heard to be emanating, although he has nothing on him but a belt knife. McCrenshaw seems to inspire loyalty in his men, at any rate.
Jonah: You and Xanaphia follow the clerk's instructions, to find a fast-looking tall ship, next dock, so to speak, to a run down old hulk converted into a bar called The Frigate. Two sailor-looking fellows, a man and a dwarf, are presently hurrying toward The Frigate from the ship, which you see is called the CALYPSO'S GRACE.