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Deep Water and Shoals - A Swashbuckling Campaign

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Malachi ignores the musket shot in his shoulder as he reaches the Runner drawing back his cutlass for a strike. He brings his own halfspear to bear with a parry at the cutlass and a thrust to Runners body

ooc Attack roll 16 (+3 melee = 19) *and dont forget the Bane spell has the Runner at -1 on attacks

and hopefully Bimzoole takes out that musket wielding bartender...
 
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OOC: Hey Bob,
I am sorry but I just dont have the time to post everyday. I need to bow out of your game. Nothing against you or your game its just I don't have the time that your game deserves. Good luck and Good Gaming all.
 

Bimzoole, seeing the barkeep's indecision, decides to give him a hint with another pair of arcane cannon balls, this time in the barkeep's direction.

"Stick to pouring ale, my lad, t'would be healthier for you!!"
 

When Malthas' action comes around again, he will circle around runner #3, assuming he's still standing, and make a flanking attack. To-hit: 18 (8+8+2 (flanked).

If Malachai drops the runner before that can happen, Malthas will instead hop across tables and chairs, leaping frm one to another to avoid attacks, and attempt to disarm the barkeep as well (tumble of 16 - 6+10 - to avoid AoO's)
 

Vemuz quickly scans the room. His eyes, blazing red with anger, come to rest on the snivelling little rat of a man who had led him here in the first place. He drops the pistol, draws an axe, and charges with a violent roar. "YOU!"

free action: drop pistol, Eyes of fury DC12 or shaken on weasel
full action: charge the weasel
attack roll: 10 +8 bonus +2 charging = 20
damage: 5 +5 bonus = 10
 
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Vemuz: The weasel spots you and gives a squeak of fear. with trembling hands, he draws a pistol.

You get there first. Overturning tables in your rage and scattering captains, crew, and runners alike, charging the sniveling rat of a runner.

Your boarding axe swings in a gleaming, flat arc, gashing open the runner's chest. You can feel the crack as your axeblow snaps his collar bone. The air is suddenly filled with a fine mist of blood.
Screaming, the runner stumbles back and brings his pistol to bear.

He discharges the weapon at almost point-blank range, and you feel the impact on your shoulder.

(OOC: You took 5 pts. damage. Your opponent, now known as runner #4, turns and double moves, dropping the now-useless pistol.)

Malachi: Your attack slips just past your opponent's guard, gashing his side.

(OOC: You inflict 5 points of damage.)

Malthas: You bring Tuaana to bear on Malachi's opponent, ignoring the unarmed man you just disarmed. Your attack, too, slips through the beleagered runner's guard as he attempts to parry both Malachi's and your attacks simultaneously. He may be good, but he isn't up to Flashing Blades Academy standards.

Unfortunately, ignoring the unarmed runner proved somewhat unwise, as the man arms himself with a long table knife (dagger equivalent), and charges to his friend's aid.

His knife digs lightly into your lower back and you can feel a trickle of blood starting.

(OOC: You inflict two points of damage on runner #3. However, runner #2 has a dagger and charged you on his new turn, inflicting 3 points of damage on you.)

Bimzoole: Once again, shining cannonballs fly, and this time the bartender falls victim. Clearly wounded, he ducks lower behind the bar and brings his musket to bear.

"Oi, did I fergit ta serve you? I'll serve ya some bitter draft ye'll not fancy a bit, ne'er you fear!" he shouts back, over the din. "An' I ain't yer lad, shorty!"

He pulls the trigger as soon as he sees you. The wound is a severe one, and the room swirls in front of you. You recover in a moment, but you still feel lightheaded and your ears are ringing loudly. Your face is wet with blood.

"'Ow do you like them bitters, eh?" The bartender calls mockingly. "Shorty!"

(OOC: 9 points of damage. You inflicted 8 points on the bartender.)

Jonah, Nicodemus: I'll address your situation in tomorrow's post, as I need to get off the computer soon.

Yellow Sign: I'm sorry to hear that. If you feel you need to bow out due to the recent pacing, please note that it's only because I have the long weekend off and so I can keep up the fast-paced. If it helps, I'm inclined to be fairly lenient with the one-post-a-day rule, so I won't strictly demand that you post once a day, just as often as you find convenient. I hope you'll rethink your decision, but if you don't, it's been fun. You and Xanaphia would have been a great addition to the campaign. Good luck in other ventures.
 
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Bimzoole will attempt to take cover relative to the barkeep, and launch yet another volley of magic missles. OOC: This is my first time playing a sorc. I likes!! :D

"We gnomes are a bit more stout than that, I'm afraid - but you look like you're favoring something pale right now yourself!"
 
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Vemuz doesn't even seem to notice the pistol wound to his shoulder. As the man (runner #4) runs off Vemuz shouts after him, "Yes run, you little coward, and tell 'em all that the next man as tries to canching Vemuz the Thriceborn won't be so lucky as yerself!"

With that he turns to the man who has just stabbed Malthas (the one who had been disarmed). With a tremendous roar he grabs him and tries to pick him up and throw him out a window into the water below.
 

Seeing his second attacker dealt with, Malthas considers his ability to circle around and strike the runner from behind. If that's possible, he does so (Move to flank and sneak attack again). If not, he will attempt to draw the runner out with a flashy attack maneuver, dropping his guard for a moment to draw the runner in, then stabbing his as he does so (Quicker than the Eye feint, 10+7. Succeed or fail, he attacks again). Damn that lack of damage!
 

Seeing his opponent weakened by the dual attacks from himself and Malthas Malachi grins and using his off hand he grabs the Runners head and then follows up with a halfspear thrust to the throat

(ooc which if effective (and the Dm is nice) should produce the wonderfully gruesome visual of the runners head being torn off!

Also I just remembered my ranger level and favoured enemy Human - the Runners are Human right so has this been calculated in?:P

Anyway Attack roll 12 +3 melee = 15)
 

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