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Deep Water and Shoals - A Swashbuckling Campaign

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Vemuz: The runner turns to you, startled. He meets your gaze and you see fear in his eyes.

However, as you reach for the pistol, he brings it to bear. The crack of the weapon as it fires seems to fill the whole room.

He misses pathetically. A first mate of a ship, sitting in the table behind you, falls to the ground with a bullet in his arm.

(OOC: Make an attack roll and a STR check)

Malthas: As you charge toward the runner, two other landsmen with the look of runners step out from behind tables and block your path, cutlasses in hand.

(OOC: your charge toward the runner who just fired the pistol, henceforth referred to as "Runner #1" will carry you directly into the threatened areas of both of these runners [they were sitting at tables that you would have charged past within a foot or two])

Malachi: As you inflict Calypso's curses upon the runners present, you can see a notable anxiousness settle over them. As hardhearted as they may be, they can feel the power of Calypso robbing them of their strength and skill.

Bimzoole: You complete the words to the spell, and a pair of glowing missiles not unlike cannonballs glowing with arcane power shoot out of your finger tips and strike the runner, wounding him noticeably.

All: As you finish your respective actions, the room breaks into chaos. At least a dozen ragged-looking men stand up, holding various weapons. The ships officers in the corner all stand up, looking bewildered and seemingly wishing for a way out.

The common tars either stand up and mill about, or finish their drinks, or both.

The bartender recovers from his fright and rises from behind the bar with a musket.

In short, it is pandemonium.
 
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Eugh. Can I abort the charge at them, or am I gonna go past them? If possible, I'll stop with one of them, and try to disarm one of them. If not, then I'll cross my fingers. ;)
 

OOC:Er...I guess I am still outside?
Well, I'm off to work for another 12 hour shift.
Probably better that I am not involved in this one, then (I did check in all day for posts, Bob, so at least I tried :D@me)
 

Silently thanking Calypso for her aid Malachi draws back his ax and throws it at the musket hoping to disarm the bartender, and remove the threat of the musket fire.

Not waiting to see if it strikes true he draws forth his half-spear and starts down towards Malthus's side ready to take on one of the two runners that threaten the halfling

and as he does so he is uncannily silent...
 
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Vemuz: Your fingers close around the pistol and you try to wrench the still-smoking weapon out of the Runner's hands.

With little difficulty, you pluck the gun from his hand like a grape from a vine. The pistol is now in your hand, though it is not loaded. Your opponent, however, is a crafty fellow, and draws a dagger from his belt and striking at you with it, though once again missing and viciously impaling the thin air.

(OOC: You won the disarm check, and disarmed him of the pistol. However, being a typical rogue, the runner quickdraws a dagger and takes an attack of opportunity on you. But he missed.)

Malthas: You backpedal to a halt in front of the two runners with cutlasses a moment before they would have spitted you.
(OOC: the one on the left, your opponent, is now known as Runner #2.)

With your drawn sword, you feint to the left and lunge foward. Put off-balance by the feint, your opponent cannot recover in time to strike you as you aim your weapon for the hilt of his.

(OOC: Due to Improved Disarm, your opponent does not get an attack of opportunity. However, he does gain a flanking bonus, because of his friend. Make an Attack Roll.)

Malachi: Your axe spins toward the unsuspecting bartender, as you charge Malthas's opponent (OOC: Your opponent, to Malthas' right, is now know as Runner #3.)

(also OOC: Make an Attack Roll)

Bimzoole does nothing, temporarily stunned by the clamor. (OOC: Bimzoole, what do you do? Once you post your action, I'll amend this post as appropriate.)

Nicodemus, Jonah, and Xanaphia: My next post will address your situations in more detail.
 

OOC: Wow. Rolled a 20 (which makes up for the 2 and 3 I rolled in my other online game). Sadly that doesn't get me any thing cooler than a disgusting attack roll. So I get a 28. Unless I'm considered charging, in which case it's a 30.
 

Bimzoole sends a pair of arcane cannon balls in the direction of Runner #1.

"I was right, a half-orc with a sextant did lead to something interesting!!" Bimzoole joked with glee.

OOC: This is the fastest paced PbP I've yet been involved in. That's cool, I just need to remember to post fast. :)
 
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(ok rolled a 17 (+2 Ranged attack = 19) adjust as required for the Ax:)

and of course Malachi keeps moving in towards Runner #3
 

Malthas: The hilts of your weapons touch, and with a twist of the wrist, you pry your opponent's sword out of his hand with Tuaana's crosspiece. Deprived of his cutlass, he backs out of your reach, whining nervously and displaying a newfound respect for your skill with a blade.

His comrade ignores you, for he has other things to worry about.
(OOC: Runner #2, now more or less unarmed, backs out of your threatened area.)

Malachi: Your axe spins through the air toward the bartender. Unfortunately, the bar intervenes. With a smashing of bottles and a spilling of liquor, the axe comes to a halt embedded in the wooden bar. The bartender, startled, looks around for the thrower. He sees you and raises the musket. He is obviously a crack shot, for even over the clamor of the panicked bar, you feel the impact of the musket ball.

You ignore the blood and pain, however, and charge to Malthas's aid. The runner on his right, who still has hold of his weapon, looked ready to strike Malthas. Now he turns to you. He draws back his cutlass for a strike.

(OOC: Your axe missed due to cover bonus. Now it's the bartender's turn. You take 5 damage. Meanwhile, your charge has carried you right up next to Malthas. You are now in a position to attack Runner #3. What do you do?)

Bimzoole: You complete the same set of words, which taste slightly acrid on your tongue. Two more cannonballs, gleaming with arcane might, shoot out of your outstretched hands with two faint roars, once again striking the runner who started it all (runner #1). This time the runner give a choked cry and falls to the ground, obviously dead. The sailor who was sitting next to him had stood up and wrenched the pistol from the runner now looks around the room, confused, but also furious. He seems to be seeking another opponent.

Vemuz: The runner you just wrenched the pistol from starts to edge away from you, when suddenly what appears to be a pair of cannonballs that glow with a faint light shoot through the air like...well, a pair of cannonballs. They both strike the runner, and this time he throws up his hands, gives a choked cry, and falls to the ground.

(OOC: Killed by Bimzoole's magic missiles. What do you do now? Btw, the pistol you have in your hand is unloaded because it has already been fired.)

All: Involved in your own combat, you chance to see Capt. McCrenshaw across the room (about 30 feet away.). He is fighting a half a dozen runners, and seemingly fending them off well, though his overcoat is ripped in several places and bloodstained another. Two runners lie at his feet, one clearly dead, and one too wounded to move.

The bartender/sharpshooter is picking his next target, and he seems to be vacillating between Capt. McCrenshaw and Bimzoole, the gnome who keeps throwing magic 'cannonballs' around the room.
 

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